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	<title>Comments on: Review of seven Second Life language translators</title>
	<atom:link href="http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/</link>
	<description>By Second Life resident Apollo Manga (Erik Gordon Bainbridge)</description>
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		<title>By: Helen</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-21361</link>
		<dc:creator>Helen</dc:creator>
		<pubDate>Sat, 15 Jan 2011 05:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-21361</guid>
		<description>Fantastic review. Thank you. One small suggestion: the metaphor &quot;Cadillac of translators&quot; might be reworked to be understood by a broader audience?

The comments section is as helpful as as the main article, and evokes the joy possible in connecting across barriers, and letting go of competition a bit, to collaborate and help others to feel this joy of connection.

We all need help to clarify and understand each other, to work through misunderstandings, and to uplift and respect each other. Keep going good people!</description>
		<content:encoded><![CDATA[<p>Fantastic review. Thank you. One small suggestion: the metaphor &#8220;Cadillac of translators&#8221; might be reworked to be understood by a broader audience?</p>
<p>The comments section is as helpful as as the main article, and evokes the joy possible in connecting across barriers, and letting go of competition a bit, to collaborate and help others to feel this joy of connection.</p>
<p>We all need help to clarify and understand each other, to work through misunderstandings, and to uplift and respect each other. Keep going good people!</p>
]]></content:encoded>
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		<title>By: AngelLaHash</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-14572</link>
		<dc:creator>AngelLaHash</dc:creator>
		<pubDate>Sat, 17 Jul 2010 11:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-14572</guid>
		<description>well ive got 
Q-Translator v0.34, Metanomics Translator v2.1, AF Translator 2.4, Simbolic Translator 2 &amp; X-Lang 7.0

And put them all on at the same time, translating from English to French, all said the same thing. When it comes does to this, get the free one as its all the same</description>
		<content:encoded><![CDATA[<p>well ive got<br />
Q-Translator v0.34, Metanomics Translator v2.1, AF Translator 2.4, Simbolic Translator 2 &amp; X-Lang 7.0</p>
<p>And put them all on at the same time, translating from English to French, all said the same thing. When it comes does to this, get the free one as its all the same</p>
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		<title>By: Hank Ramos</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-6034</link>
		<dc:creator>Hank Ramos</dc:creator>
		<pubDate>Sat, 14 Nov 2009 19:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-6034</guid>
		<description>The Hank Ramos Universal Translator is now open source. (See the LSL Wiki Script Library)  Hopefully this will encourage other translators to open their source or to collaborate together to make a better system with the best that each of our&#039;s has to offer.</description>
		<content:encoded><![CDATA[<p>The Hank Ramos Universal Translator is now open source. (See the LSL Wiki Script Library)  Hopefully this will encourage other translators to open their source or to collaborate together to make a better system with the best that each of our&#8217;s has to offer.</p>
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		<title>By: Hank Ramos</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-5950</link>
		<dc:creator>Hank Ramos</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-5950</guid>
		<description>Wow, guess I&#039;m late to the party!  Thanks for including my translator in the discussion.  It is true, that many of us use the Google back-end for translations because it&#039;s technically easy for LSL scripts (we can process everything in-world) to work with and the translations are pretty good as far as machine translation is.

Just to throw my ideas into the hat: each of the translators are fundamentally the same but differ in their feature set and how they go about presenting translations to the users.  The translations themselves are almost identical, though I know the Q Translator does some extra processing to look for typos and such.

My focus is to create a translator that you simply...
1. Wear.
2. Have nothing to configure.
3. Simply forget that it is there.

To that end, my interface design is designed to automatically detect people&#039;s languages, handle all the basic translation stuff with Google Translate, and then intelligently route translations to those that need them without upsetting people by spamming them with unnecessary languages dumped into public chat that they don&#039;t understand.  My rule is that if you don&#039;t speak a language, you shouldn&#039;t see translations into that language.  You should only see translations into your language.

From a technical perspective, I am able to get around the HTTP requests rules not by cheating or &quot;code hacks&quot;, but by building a sub-system into the translator that allows copies of the translator (worn by others or rezzed on the ground) to work TOGETHER.  Rather than having translators working idependently in the same physical space, there is a sophisticated, hidden, and encrypted back-channel that nearby translators employ when they notice another one or a group of translators.  One translator is elected the master, and then works to handle the workload of translations and spread the work.  When one of the translators leaves, the back-channel network of translators automatically compensates and regroups.  All of this transparent to the user.

I think I have achieved this goal of ease-of-use (for newbies and non-technical people), transparency, and speed.</description>
		<content:encoded><![CDATA[<p>Wow, guess I&#8217;m late to the party!  Thanks for including my translator in the discussion.  It is true, that many of us use the Google back-end for translations because it&#8217;s technically easy for LSL scripts (we can process everything in-world) to work with and the translations are pretty good as far as machine translation is.</p>
<p>Just to throw my ideas into the hat: each of the translators are fundamentally the same but differ in their feature set and how they go about presenting translations to the users.  The translations themselves are almost identical, though I know the Q Translator does some extra processing to look for typos and such.</p>
<p>My focus is to create a translator that you simply&#8230;<br />
1. Wear.<br />
2. Have nothing to configure.<br />
3. Simply forget that it is there.</p>
<p>To that end, my interface design is designed to automatically detect people&#8217;s languages, handle all the basic translation stuff with Google Translate, and then intelligently route translations to those that need them without upsetting people by spamming them with unnecessary languages dumped into public chat that they don&#8217;t understand.  My rule is that if you don&#8217;t speak a language, you shouldn&#8217;t see translations into that language.  You should only see translations into your language.</p>
<p>From a technical perspective, I am able to get around the HTTP requests rules not by cheating or &#8220;code hacks&#8221;, but by building a sub-system into the translator that allows copies of the translator (worn by others or rezzed on the ground) to work TOGETHER.  Rather than having translators working idependently in the same physical space, there is a sophisticated, hidden, and encrypted back-channel that nearby translators employ when they notice another one or a group of translators.  One translator is elected the master, and then works to handle the workload of translations and spread the work.  When one of the translators leaves, the back-channel network of translators automatically compensates and regroups.  All of this transparent to the user.</p>
<p>I think I have achieved this goal of ease-of-use (for newbies and non-technical people), transparency, and speed.</p>
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		<title>By: Valentino Magnifico</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-5785</link>
		<dc:creator>Valentino Magnifico</dc:creator>
		<pubDate>Thu, 05 Nov 2009 15:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-5785</guid>
		<description>Does anyone make a translator that will work in IM. Sometimes people get angry when using a translator in local chat. Thank you</description>
		<content:encoded><![CDATA[<p>Does anyone make a translator that will work in IM. Sometimes people get angry when using a translator in local chat. Thank you</p>
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		<title>By: Donno</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-5447</link>
		<dc:creator>Donno</dc:creator>
		<pubDate>Fri, 30 Oct 2009 03:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-5447</guid>
		<description>To: Lalwende Leakey: on  4/3/09 you said &quot;On the other side translators like Ferd, Hank Ramos gives translation to others through instant messages.&quot;  I have tried both 
translators and can&#039;t figure out how to make them work in IMs. Any suggestions?  Thanks</description>
		<content:encoded><![CDATA[<p>To: Lalwende Leakey: on  4/3/09 you said &#8220;On the other side translators like Ferd, Hank Ramos gives translation to others through instant messages.&#8221;  I have tried both<br />
translators and can&#8217;t figure out how to make them work in IMs. Any suggestions?  Thanks</p>
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		<title>By: Robbi</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-5114</link>
		<dc:creator>Robbi</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-5114</guid>
		<description>You mention problems with some of the translators hud positions. I just wanted to bring to your attention that just like prim clothing and other attachments in SL, all items attached to the hud are positionable. SL remembers the offset from the attach point just as it does for a sword in your hand or a belt on your waist. So screen position of the hud is not an issue. 
For example, you may attach something to the center position of your screen and then move it to the upper right corner via the edit menu. Or you may find that an object attached to the lower right corner of your screen is down to far. Just edit it and move it up as much as needed.
Screen resolution plays a part in this as well. Someone developing a hud in one resolution may position it just right for his screen while that same offset on your lower resolution may cause it to be partially (or even completely) off screen.
If an attached object does happen to be completely off screen, you can still get it back into viewing range. You can either attach it to a different location and then move it around via edit mode and retry. Or, while in edit mode, scrolling the mouse wheel will cause a copy of your viewing window to shrink down, allowing you to see all items attached to your screen, even ones that happened to end up far outside your viewing range for whatever reason.
Sorry for the longwinded comment but as you can see, location of items onscreen is no cause for concern.
Thank you for your reviews also
Robbi</description>
		<content:encoded><![CDATA[<p>You mention problems with some of the translators hud positions. I just wanted to bring to your attention that just like prim clothing and other attachments in SL, all items attached to the hud are positionable. SL remembers the offset from the attach point just as it does for a sword in your hand or a belt on your waist. So screen position of the hud is not an issue.<br />
For example, you may attach something to the center position of your screen and then move it to the upper right corner via the edit menu. Or you may find that an object attached to the lower right corner of your screen is down to far. Just edit it and move it up as much as needed.<br />
Screen resolution plays a part in this as well. Someone developing a hud in one resolution may position it just right for his screen while that same offset on your lower resolution may cause it to be partially (or even completely) off screen.<br />
If an attached object does happen to be completely off screen, you can still get it back into viewing range. You can either attach it to a different location and then move it around via edit mode and retry. Or, while in edit mode, scrolling the mouse wheel will cause a copy of your viewing window to shrink down, allowing you to see all items attached to your screen, even ones that happened to end up far outside your viewing range for whatever reason.<br />
Sorry for the longwinded comment but as you can see, location of items onscreen is no cause for concern.<br />
Thank you for your reviews also<br />
Robbi</p>
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		<title>By: Awaken Yoshikawa</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-4964</link>
		<dc:creator>Awaken Yoshikawa</dc:creator>
		<pubDate>Wed, 14 Oct 2009 14:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-4964</guid>
		<description>From my understanding all translators use the google website for the translation, so the accuracy will be pretty close in most of them.  Translators are literal, they cannot take into account emotions implied, double meanings and of course will make some mistakes when a language has 10 ways to say hello.  


But they are useful for communicating and meeting new friends from all over the world.  Nothing is perfect</description>
		<content:encoded><![CDATA[<p>From my understanding all translators use the google website for the translation, so the accuracy will be pretty close in most of them.  Translators are literal, they cannot take into account emotions implied, double meanings and of course will make some mistakes when a language has 10 ways to say hello.  </p>
<p>But they are useful for communicating and meeting new friends from all over the world.  Nothing is perfect</p>
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		<title>By: miyuki</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-4119</link>
		<dc:creator>miyuki</dc:creator>
		<pubDate>Sat, 29 Aug 2009 21:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-4119</guid>
		<description>Any recommendations for (un)translating other people&#039;s chat? 
There&#039;s de-babbler but I always had problems with it.</description>
		<content:encoded><![CDATA[<p>Any recommendations for (un)translating other people&#8217;s chat?<br />
There&#8217;s de-babbler but I always had problems with it.</p>
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		<title>By: Crim Mip</title>
		<link>http://www.avatarplanet.com/blog/2009/03/07/review-of-seven-second-life-language-translators/comment-page-1/#comment-3334</link>
		<dc:creator>Crim Mip</dc:creator>
		<pubDate>Thu, 23 Jul 2009 01:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.avatarplanet.com/blog/?p=43#comment-3334</guid>
		<description>While this review was helpful as far as it went, I&#039;m a lot more interested in accuracy of the translation. I&#039;m far more interested in something that can give an understandable translation than in how it&#039;s HUD shows up.</description>
		<content:encoded><![CDATA[<p>While this review was helpful as far as it went, I&#8217;m a lot more interested in accuracy of the translation. I&#8217;m far more interested in something that can give an understandable translation than in how it&#8217;s HUD shows up.</p>
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