The Man Burn 2018: Dancing the Embers

This year’s Temple Burn had to be postponed (to next Sunday, November 4, 2018) because Second Life was experiencing massive technical issues, but at least the Man Burn went well.  I’ll admit to some disappointment, however.   I always love filming it, but this year, it happened so fast that I didn’t film it at either burn.  However, the burning of the structure beneath The Man went well and provided an excellent setting for filming and photographing the dancing in the embers after the burn.  Some of these photos are below.

dancing in the embers
Peni (skydiverpeni.fall) (click to enlarge)
Dancing in the embers after the Burn
(click to enlarge)
Dancing in the embers after the Burn
(click to enlarge)
dancing in the embers
(click to enlarge)
Dancing in the embers after the Burn
(click to enlarge)

Burn2: Photos from Electric Sheep

Electric Sheep is one of the five sims in Burn2 this year.  The following are a few builds I’ve photographed.  There’s a lot more there to see than just these!

  1. I, Robot Main Stage   http://maps.secondlife.com/secondlife/Burning%20Man-%20Electric%20Sheep/168/125/25

One of the official Burn2 stages where you can dance and catch performances.  Check the Burn2 event calendar at http://www.burn2.org/calendar

I, Robot Main Stage
I, Robot Main Stage (click to enlarge)

 

2. R.U.R – Rossum’s Universal Robots by Vian Magic   http://maps.secondlife.com/secondlife/Burning%20Man-%20Electric%20Sheep/78/74/26

This build is based on a 1920 Czech play, Rossum’s Universal Robots, in which the word “robot” was first used (although in today’s terms, they were more like androids).   In the play, a factory creates synthetic humans who at first work for real humans, but end up rebelling and wiping out humanity.  You can read about R.U.R.  in Wikipedia and you can read the entire play on the University of Adelaide website.

In Vian’s Burn2 build, Robots visit a Robot Museum to learn their origins.

R.U.R. - Rossum's Universal Robots
R.U.R. – Rossum’s Universal Robots (click to enlarge)

 

3. Grand Piano with Music Notes by Fuschia Nightfire   (http://maps.secondlife.com/secondlife/Burning Man- Electric Sheep/150/110/25

A large, crystalline-seeming grand piano, with keys flowing off to the sides and musical notes hovering above.

grand piano with musical notes by Fuschia Nightfire
Grand piano with musical notes (click to enlarge)

 

4. Maxie Halpern Memorial by Pianoman (p1an0man) and Daark Gothly   http://maps.secondlife.com/secondlife/Burning Man- Electric Sheep/37/106/25

A memorial to Maxie Halpern, who died on July 8, 2018.

Maxie Halpern
Maxie Halpern (click to enlarge)

 

5. Lost in Space by Lillith Loneraven (lillithslair  http://maps.secondlife.com/secondlife/Burning Man- Electric Sheep/187/71/25

An extremely ambitious build that may be confusing for some.  You can find yourself in interesting, beautiful spaces, you can find hidden free gifts, or you may find yourself just lost in space.  This photo is of a  beautiful planet I found  on one visit, but never was able to find again.

Lost in Space
Lost in Space (click to enlarge)

 

There’s a lot more to see, so come and explore.

Burn2: Builds in the Time Machine sim

Burn2 ends in a few days with Burning the Man on this Saturday, October 27, 2018, and of the Temple on Sunday.  Builds will remain up for a few days after that, but there will be no more events.  Visit now!

In this post, I’m presenting some photos from Time Machine, one of the five sims in the Burn2 Playa.  These are only a few of the builds you’ll see there.

Click any image to see an enlargement.

#1. Dig #64 The Cavern  Club  http://maps.secondlife.com/secondlife/Burning Man- Time Machine/60/21/25

The year is 2164 AD.  Androids have taken over and humans are gone, but android society is breaking down.  They realize that humans had something essential that androids do not have: culture, so androids are now digging up old centers of human culture, seeking the culture they themselves have not known.  This site is dig #64, at Matthew Street in Liverpool, England, the site of the old Cavern Club , where androids are uncovering music of the 1960s.

Dig #64
Dig #64 (click to enlarge)

#2. XD Robotics: An exploration of RobARTics by Daark Gothly & Xiija  http://maps.secondlife.com/secondlife/Burning Man- Time Machine/106/20/25

Humans of all classes are scanned and enter a processor from which they emerge as robots.

XD Robotics
XD Robotics  (click to enlarge)

 

#3. World Robots Wrestling League by Slatan Dryke   maps.secondlife.com/secondlife/Burning Man- Time Machine/110/224/25

Two wrestlers, El Santo (prim) and The Gravedigger (mesh) face each other.

World Robots Wrestling League
World Robots Wrestling League  (click to enlarge)

 

#4. Deep Thought by Dorie Bernstein   http://maps.secondlife.com/secondlife/Burning Man- Time Machine/46/125/25

Colorful raw 1’s and 0’s get processed and poured monochromatically into waiting goblets.

Deep Thought  (click to enlarge)

 

#5. Boxanne: Rusty robots and wild art on the playa by Elle Thorkveld   http://maps.secondlife.com/secondlife/Burning Man- Time Machine/62/71/25

Boxanne, Rusty robots and wild art on the playa
Boxanne, Rusty robots and wild art on the playa  (click to enlarge)

#6. The Man  http://maps.secondlife.com/secondlife/Burning%20Man-%20Time%20Machine/172/57/25

The Man of course is the reason we are all here.  On Saturday October 27, 2018 he will burn twice, after Lamplighter processions that begin at 10am and 4pm SLT.  During the Burn itself and the hour or so leading up to it, only authorized personnel will be allowed in the sim.

The Man
The Man (click to enlarge)

Burn2: Dancing at the Temple

I’ve been too busy this week to write, so here are some photos of the Temple in this week’s Burn2 (Burning Man in Second Life).

If you do only one thing at Burn2 this week, be sure to come and dance with the Lamplighters at the Temple (full disclosure: I am a Lamplighter Elder).  Lamplighters leave Lamplighter Village in a procession at about noon and 6pm SLT (Second Life Time) today, Thursday, and Friday and arrive at the Temple about 15 minutes later.  You can teleport to Lamplighter Village at maps.secondlife.com/secondlife/Burning Man- Deep Hole/140/128/25 and you can teleport to the Temple at maps.secondlife.com/secondlife/Burning Man- Dont Panic/167/95/25

The Temple is the spiritual heart of  Burn2. A tradition there for nearly two decades has been for people to leave special thoughts in the Sensor, such as prayers for people in their lives they have lost.  On Sunday, the last day of Burn2, the prayers and thoughts will be read aloud as the Temple burns to the ground to end the festival.  The Sensor is on the Temple’s second floor.

Lamplighter procession leaving Lamplighter Village on way to the Temple
Lamplighter procession leaving Lamplighter Village on way to the Temple
The Temple, created by Daark Gothly

Dancing at the  Temple – everyone is welcome to join in

LUMIPro lighting system for photography/machinima

I first got a LUMIPro in 2011, when creator Stefan Buscaylet gave it to attendees at the 2011 SLCC. I was impressed enough with its potential in Second Life for lighting models and actors that I wrote a review for examiner.com, but I didn’t have an immediate need for it and eventually forgot about it.

LUMIPro photo
The red, green, and blue balls provide three point lighting. The projector light is at top. All lights can be moved and disappear when you’re ready to shoot.

Until last week. That’s when the possibility arose of being hired to film a machinima in SL. I planned to make my usual light projector prims for lighting the set until I remembered the LUMIPro. My copy was five years old, but it might still work. To my amazement, when I opened the HUD, it automatically upgraded to the current 2016 version. Very nice. It turns out that owners get free upgrades for life, even owners like me who got theirs for free at a convention.

I’ve done a lot of lighting in community television and I have a Master’s in Broadcasting, so I have some lighting experience. The LUMIPro impresses me. It not only allows me to professionally light a model or talent, I can do it without rezzing any prims, which allows me to use it anywhere that photography or machinima is permitted, even if I don’t have rezzing or script rights. There are several components to the system:
• Three point lighting with presets of Butterfly, Rembrandt, Rim, and Split, but that can be configured in any way you need
• Projector lights with gobos
• Works with up to eight models
• Includes standard color gels
• Holds up to about 350 poses
• Can control model eye movement

After opening the LUMIPro HUD, you can give a set of lights to up to eight models. You can be one of the models. Each set of lights includes red, green, and blue balls that serve as three point lighting sources and one projector. You can move the lights around to adjust your lighting, change factors such as color, intensity, and fall-off. The gobo can be used to simulate effects such as light coming in through a window. When you’re ready to shoot, just click ALPHA on the HUD and the lights disappear.

If you have rezzing rights, you can rez additional projector lights.  You can also change the models’ poses and control their eye movements.

I highly recommend watching videos on the LUMIPro website lumipro.blogspot.com and on YouTube. If you’re like me and have disabled face lights in your viewer, you’ll have to enable them before LUMIPro will work. This caused me some frustration before I realized it. You can try a LUMIPro in SL by teleporting to maps.secondlife.com/secondlife/Phenomenal/228/148/1501.

I’ve only been using if for a few days. If anything happens to change my so far very positive opinion of LUMIPro, I’ll update this review. I have not been compensated in any way for writing this, other than being given my original LUMIPro in 2011 as an SLCC attendee.