HBO documentary filmed partly in Second Life

On Monday February 14, 2011 HBO will present the documentary When Strangers Click: Five Stories from the Internet. It includes machinima segments filmed in Second Life™.

The film features five couples who met over the internet, including one who met in Second Life The film’s website says “Kim packed a wedding gown and flew to Prague to marry a man she had only met online. Dave met scores of women before having to reveal a physical shortcoming. At 30, Beth had given up on love before going online. Ryan Googled “gay” to figure out who he was. And Jonas literally found a new life through his Second Life avatar. When these strangers clicked, their lives changed forever.”

Julie Perkins, who met Jonas in SL, writes about the experience, “My boyfriend and I met in SL in June 2007 and partnered in the game in August 2007. We met in rl in Jan 2010 and are loving every minute we are together. I wrote this for our ‘Soulmate Union’ which I created in SL: A soulmate is not someone you recognize at the beginning of a relationship. It is the reward at the end of the journey. It has to be earned. Worked for. Discovered. We started our journey together in a completely different place than where we are now. Where we were coming from we didn’t recognize each other as soulmates. We have both worked hard at the relationship and are always putting each other first before our own desires and wants. Caring more for the others happiness than our own. Through all of this, we have discovered we are each others half. What makes our souls whole again. We have earned this union. From this day forward, our love will be our strength. This marks the beginning of what is our real journey….. The journey of our soulmate union. (c)2011″

You can see excerpts from the film at robertkennerfilms.com/films/files/detail.php?id=22. The official website for the film is at whenstrangersclick.com. The film will premiere on HBO on February 14, 2011.

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Lost Gardens of Apollo

The Lost Gardens of Apollo is one of Second Life’s treasures. It’s also one of its oldest attractions, dating all the way back to 2005. There isn’t much in Second Life that’s been around this long.
It’s a place of seductive beauty, a place for lovers and for lovers of beauty. The sheer complexity of the build is stunning. Covering an entire sim, it contains lush forests, hidden places to relax with a lover, an imposing temple-like structure on the harbor, and a “Bridge to Nowhere” floating high above. Former members of the now-defunct virtual world There.com will feel at home in the floating islands that conjure a feeling of the magical place Saja in that extinct world.

Second Life members can visit by using either of these slurls:

The Lost Gardens of Apollo has a Facebook page at /www.facebook.com/group.php?gid=20573244932

Here are four photos I took on my visit there yesterday. I’ll have more in the future.

Lost Gardens of Apollo - Bridge to Nowhere
Lost Gardens of Apollo - Harbor
Lost Gardens of Apollo - Bridge to Nowhere
Lost Gardens of Apollo - wide view of towers
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Art Planet

The many-colored space you are in appears vast.  You turn, east, west, south, north, up, or down, and you see a world of shifting colors.   Here and there, objects crumble while others remain steadfast.  Even your avatar is shifting in appearance, at times appearing normal, other times seeming to glow in shifting colors.

It is Betty Tureaud’s Art Planet, an installation this month at University of Western Australia in Second Life.  This is Second Life art on a scale you’ve rarely seen.  For the next six months, the University of Western Australia in Second Life will host a series of full sim installation artworks by leading virtual artists.  Betty’s is the first in the series and will be on display for the month of January 2011.  The artists whose work will be featured over the next five months are Blue Tsuki (February), Anley Piers & Cherry Manga (March), soror Nishi (April), and Wizard Gynoid (May).

The scale of this installation is breathtaking.  It’s an environment of ever shifting colors and moving objects, a place where you can very quickly lose your orientation.  Betty says of it, “My art installation is made like a oil painting that evolves during the work.  I use transparent color surfaces as flip themselves whichever direction you look.  It allows you even to create your own paintings just turn and you see a new one.  It is you who decides what colors and patterns, your picture will serve.”

Betty, a Danish artist working in both the physical and virtual worlds, provides a free car that you can rez and use for traveling around her creation, but this writer preferred just flying from point to point.  She also provides a notecard with slurls for teleporting to the main points.  You can learn more about her and her extensive body of work at her website www.bettys-second-life.dk .

Second Life members can teleport to the installation’s entry point slurl.com/secondlife/UWA%20VIRTLANTIS/104/72/276.

Be sure to check out the other slurls that betty provides for exploring:

Art Planet can be seen through the end of January 2011. Here are some scenes from the exhibit:

Betty Tureaud’s Art Planet
Betty Tureaud's Art Planet Betty Tureaud's Art Planet
Betty Tureaud's Art Planet Betty Tureaud's Art Planet
Betty Tureaud's Art Planet Betty Tureaud's Art Planet
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Discovering Second Life

Hawk Lightcloud in 2004

Fireworks are traditional on American Independence Day, July 4, and so when my sister was unable to see first life fireworks yesterday, I bought her a set of Henry deCuir’s Second Life® fireworks and we spent the evening on her waterfront land in the Second Life mainland with a friend watching fireworks.

The fireworks were beautiful and were a vivid reminder to both of us just how much Second Life has improved visually in the six years since I first joined. This picture shows me (as my Hawk Lightcloud avatar) in May 2004, when I was still a landless vagrant in this new virtual world, before I took advantage of the Land for the Landless program that Linden Lab used to offer and became the proud owner of a 512sqm parcel in Benten.

Second Life wasn’t a very interesting place in those days, with only about 4,000 members and graphics that we’d laugh at today. Clothes were basic, avatars were basic, and landscaping was basic. I had come from the virtual world There.com, a world where I had good friends and that I loved. There.com had a beautiful range of content and smooth operating vehicles (I was freestyle hoverboard champion) that Second Life just could not match.

But one of my friends in There.com, Swen_Wu_Kong, had migrated to Second Life a few months earlier as Lumiere Noir, the founder of the magnificent Ivory Tower of Primitives. In those days, Second Life wasn’t a very appealing world compared to There and I didn’t see what Lumiere Noir saw in it … until I got my Land for the Landless parcel and rezzed my first prim. It was one of those eureka! moments. Suddenly it all made sense. My former world was a world where creating original objects meant paying license fees, buying and learning expensive software, and signing over all intellectual property rights to the company that owned the world.

That first day of rezzing prims opened my eyes to a whole new way of doing things. I had been skeptical in Second Life’s beta days about Philip Rosedale’s vision of a world of user-created content. I just didn’t think it would work, and the starkness of Second Life compared with the rich beauty of There.com seemed proof. But the moment I began rezzing prims, modifying them, linking them, creating objects, all without any previous skills, without buying software or paying license fees, and with Linden Lab granting me all intellectual property rights to what I created, I suddenly understood the brilliance of Rosedale’s vision. I still loved There.com, and I missed my friends there, but the combination of easy-to-use building tools and intellectual property ownership rights convinced me immediately that Second Life was the right place for me.

It’s significant that a few months ago There.com went out of business while Second Life thrives. I doubt whether we’d see the intense creativity or the involvement of major businesses in Second Life without those two things that convinced me six years ago that Second Life was the right place for me.


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Burning Life 2009 preview – part three

Personal Video Dome in 1Earthling Rang's camp in Burning Life 2009

You’re walking in a desert through an extravagance of imaginative builds on all sides, but then you see something strange, a rectangular build, orange and yellow in color, with some spheres and other shapes inside. If you enter the property and hit the "Play Media" icon on your Second Life viewer, the magic begins.

Music plays and every surface comes alive with video. One brief moment is captured in this picture, but it’s only one moment. It’s constantly changing. You can see more moments of it in the slide show that follows this article. It’s "Personal Video Dome" by an Australian, 1Earthling Rang (say it aloud), "Unique SL Video/Color Experience … designed to play video from all surfaces." This writer found it mesmerizing.

Nearby, you’ll see the colorful "Rainbow Serpent Lodge – R/SL" in the camp of Sundog Branner, whose self description is "Creative soul in Oz … Colour alchemist, rainbow warrior, cosmic composer". Words fail to describe Sundog’s build. His own description of it is, "13:20 Time = Art The Dreamspell – 13 moons : 20 tribes r/evolve – r/sl".

You’ll find "Honest Punky’s Used Cars and Foreclosed Buildings" a little south of Sundog Brenner, in Noiz Noyes’ camp. It’s a petrol station with fuel pumps, a space ship between pumps, a collection vehicles, a machinima you can watch, and boxes, piles and piles of boxes containing items such as "Nashville Tomb of the Templars" and "Nashville Stonehenge", virtually all of which you can get copies of for free. Most of the items being given away were created by Punky Pugilist.

Nestled between Sundog Branner’s and Noiz Noyes’ camps you’ll find "Candlemania" in the camp of Arrow Inglewood. Here you’ll find a variety of flames, including a candle headlight in the basket of a "@Delux Hobo Bicycle". The bicycle was created by Athos Murphy.

Return to 1Earthling Rang’s Personal Video Dome just north of it you’ll find a very different camp, "Beyond my lifetime", in the camp of zeusdinne Baroque. At one end, a spaceship blasts off while at the other end, a mammoth stands over a camp with a campfire, an animal skin stretched out to dry, and fish hanging from a framework of tree branches. In the middle, between mammoth and rocket, there’s a rug with meditation pose balls. There’s picture of the campsite in the slide show below, but it was taken a few days ago. Zeusdinne Baroque has added items to the site since then.

At the southest corner of the sim, next to the Burning Life-Elko sim, you’ll find the camp of Hellahond Nightfire. Here, gargoyles and dragons stand guard over several animals and what appears to be a bee perpetually raises and lowers a basket between the ground and a "Birds Dance Platform" overhead.

You’ll find ten more pictures of the builds mentioned in this article in the slide show below, and you can learn more about Burning Life at its website, burninglife.secondlife.com. The pictures in this article and slideshow were all taken in the Burning Life-Quinn sim. The sim is closed now while builders are still constructing their creatings, but you will be able to visit it from October 17-31, 2009.

Arrow Inglewood's camp, Candlemania, in Burning Life 2009 Noiz_Noyes' camp, Honest Punky's Used Cars and Foreclosed Building
Noiz_Noyes' camp, Honest Punky's Used Cars and Foreclosed Buildings Sundog Branner's Rainbow Serpent Lodge - R/SL
Sundog Branner's Rainbow Serpent Lodge - R/SL Zeusdinne Baroque's camp, Beyond my lifetime
Gargoyles and a dragon stand guard in Hellahond Nightfire's camp 1Earthling Rang's Personal Video Dome, seen from outside with no video playing
1Earthling Rang's Personal Video Dome, seen from outside with a video playing 1Earthling Rang's Personal Video Dome, seen from inside.  It is constantly changing
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Ancient Mayan city in Second Life

Chichen Itza's El Castillo pyramid in Second Life

Let’s agree upfront that visiting a virtual Chichen Itza can’t come close to visiting the real thing, but few of us will visit the real Chichen Itza even once in our lives. A virtual Chichen Itza has the advantage of being available to us every day to visit whenever we want. This writer has so far never managed to visit Mexico’s Chichen Itza, but has visited Second Life‘s Chichen Itza many times.

Mexico’s Chichen Itza, a Mayan city located on the Yucatan Peninsula, is over a thousand years old. The El Castillo pyramid, pictured on the left in Second Life at sunset, is probably the most well known and widely recognized monument at Chichen Itza, but it’s only one of the structures there. The pyramid has a square base and has one staircase on each side. Three of the staircases are 91 steps, and the fourth is 92 steps, for a total of 365, the number of days in a year.

A short walk from El Castillo, you’ll find the Sacred Cenote. Cenotes, limestone sinkholes, were essential to the Mayans in the arid Yucatan. The Sacred Cenote is one of two cenotes that remain today. It was probably used for human sacrifices to god rain god Chaac. Second Life’s Sacred Cenote is shown in the second picture.

Cenote Sagrado (Sacred Cenote) at Second Life's Chichen Itza

On the other side of the El Castillo pyramid you’ll find the Temple of the Warriors and the Plaza of one thousand columns. The Second Life versions are in the third photo, showing the Temple of the Warriors in the background.

Chichen Itza's Temple of the Warriors and Plaza of a thousand columns

Second Life’s Chichen Itza is located in the Mexico sim, a project of the Mexico Tourism Board. Your avatar can teleport there at slurl.com/secondlife/Visit%20Mexico/197/70/39. The Board has a second Mayan area in Second Life, which I’ll report on in a future article.

Avatar dressed as Mayan Warrior in Second Life's Chichen Itza Ball court in Second Life's Chichen Itza
El Castillo pyramid in Second Life's Chichen Itza Secret entrance to El Castillo in Second Life's Chichen Itza
Inside El Castillo in Second Life's Chichen Itza Plaza of a Thousand Columns in Second Life's Chichen Itza


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Greenlife Emerald Viewer – radar, teleport history, and build options

Greenlife Emerald Viewer for Second Life

A few days ago I gave my first impressions of the Greenlife Emerald Viewer, an alternate Second Life viewer; today I’m examining a few more of its features.

Bianca Kendall reported two particularly useful features of the viewer: radar and teleport history. In this article, we’ll explore these along with some useful build options.

The Radar button is located on the bottom menu bar, next to the Communicate button. It has an impressive range of features. It detects all avatars who are within your Graphics draw distance and reports their name, distance, age in days, and the viewer (client) they are running, although it didn’t recognize any other clients I tested (Meerkat, Snowglobe, or the standard Second Life viewer).

Radar shows you avatar profiles and allows you to offer them a TP, to teleport to them, to mute them, and either to "track" or "Mark" them. "Track" means that you you can see where they are located; "Mark" sets a flag next to their name in the Radar listing.

Another Radar feature is Moderation; this is useful for dealing with griefers on your land or estate. You can freeze them for 30 seconds, mute them, eject them, or file an Abuse Report on them.

Another feature in Greenlife Emerald that’s lacking in the standard browser is Teleport History, which you find in the Emerald drop down menu on the main menu bar. It shows your teleport history for your current login session, allows you to repeat the teleport, to show it on the map, and to copy the SLURL to the clipboard.

Another feature that some people will find extremely handy is the Command Line option, which you find in Edit/Preferences/Emerald/Page 1. It allows you to type certain commands into chat that do things like teleport you to ground level, or to a specified elevation, or to a region, or to home. One feature I’ll find extremely useful is the teleport to camera position command. If you’re like me and you roam with your camera, it can be very handy to be able to easily teleport to a place your camera is showing you. Another feature that could be useful is Calc. It allows you to do calculations. Do you quickly need to sum a few numbers? Just type "calc" in the chat window followed by the numbers you want to sum. It works for more complex mathmatical expressions also.

Finally, also on Edit/Preferences/Emerald/Page 1 you’ll find some Build options that can be very useful. You can change many default characteristics for prims that you create. Do you want your default prim to be 4mx6mx2m, Phantom, Glass, with a specified texture from your inventory with partial transparency and glow? It’s easy. Just set specify it here and then it will be the default for all prims you create.

If you’ve used the Greenlife Emerald viewer, I hope you’ll share your experiences in the Comments section.

You can download the Greenlife Emerald Viewer at modularsystems.sl. There’s a listing of available third party Second Life viewers at the Second Life Wiki, and you can read an earlier article in this series about  fifteen alternate Second Life viewers.


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Burning Life 2009 preview – part two

OhMy_Shalala's camp in Second Life's Burning Life-Limbo sim

While taking pictures in the Burning Life-Limbo sim, I met two builders who exemplify one of the things I like best about Second Life: it’s global nature. We come from all over the globe, nearly every country, and speaking a wide array of languages. Without a virtual world such as Second Life, we’d be unlikely ever to meet, but in Second Life we can work together, play together, learn together. It’s an unprecedented truly global community.

The two builders are Penelope Parx, a German who came to Second Life to build, and Ally Aeon, an Italian designer and artist in both her first and second lives and who is using Second Life to learn English. She’s doing a fine job of learning. I’ll cover their builds in a future article. They are in the Burning Life-Nightingale sim, which I haven’t gotten to yet.

Yesterday I wrote about meeting OhMy Shalala riding on the bumble bee she had built. Today I visited her build, which is exactly what you might expect a bee lover to build: a gentle flower rising from the lifeless desert floor, looking like stained glass against the sky. You see it pictured here. It’s in the Burning Life-Limbo sim. In addition to this picture, I have ten more pictures of other builds in the slide show below. It contains pictures from the camps of Athena Rickena, Chimeracool Burner, Fabs Bonetto, Khloe Carter, OhMy Shalala, Pyewacket Bellman, and Vanshon Flow.

You can learn more about Burning Life at its website, burninglife.secondlife.com. The pictures in this article and slideshow were taken in the Burning Life-Limbo, Burning Life-Pyramid, Burning Life-Tungsten, and Burning Life-Zero Mile sims. They are closed now while builders are still constructing their creatings, but you will be able to visit them from October 17-31, 2009.

Khloe Carter's camp in Burning Life-Pyramid Chimeracool Burner's camp in Burning Life-Pyramid
Fabs Bonetto's build in Burning Life-Pyramid View in Burning Life-Tungsten
Mater Rhode's camp in Burning Life-Zero Mile Omni Market's camp in Burning Life-Zero Mile
In the sky over Pyewacket Bellman's camp in Burning Life-Tungsten The view from Burning Life-Tungsten looking out towards Burning Life-Zero Mile
Vanshon Flow's camp in Burning Life-Tungsten Athena Rickena's camp in Burning Life-Zero Mile


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Greenlife Emerald Viewer – first impressions

Second Life's Emerald Greenlife Viewer login screen

I’ve been using the Greenlife Emerald Viewer for Second Life recently and I like it, although I’ve only begun exploring its features.

The first thing you notice is the different login screen. The photos are different – and I think better – than with the standard Second Life viewer, and you’re given several additional choices and more information.

At the upper right, you see "Turn BG Images OFF" and "Turn BG /w People OFF". Clicking the first toggles the picture on and off. Clicking the second apparently toggles showing pictures with people in them, though when testing it for this report, toggling it on didn’t show pictures with people in them. I find that with my computer at least, the images sometimes are very slow to appear.

The upper left shows the grid status, the current Second Life time, total Second Life residents (it shows 16,767,189 as of this writing), and the number logged in during the last sixty days and currently logged in. At the lower left, there’s a log of the most recent half dozen grid problems and their resolution.

One new feature on the login screen that I particularly like is the ability to log in at the location shown in the picture displayed on the login screen..

 
Emerald Greenlife Viewer Environment Settings menu

I do a lot of photography in Second Life and one of my great frustrations with the standard viewer is the indirect access to the Advanced Sky Editor. The Greenlife Emerald Viewer solves this problem by putting the Advanced Sky Editor, the Advanced Water Editor, and the Day Cycle Editor on the Environment Settings dropdown menu. They are still available in their usual places under the Environment Editor, but you no longer have to go through the Environment Editor to get to them. This for me is a huge improvement.

The other major changes from the standard viewer are a wide array of additional choices in a new Emerald tab under Edit/Preferences, and a new Emerald drop down menu from the top menu bar. You’ll find pictures of them in the slide show below this article. I haven’t played with most of them yet, but one feature that stands out is the variety of choices of skins. Another is the additional build options it provides. I haven’t tried them yet, but they could be useful.

There was one thing that irritated me about Greenlife Emerald until I found how to disable it. By default, it displays "(Emerald)" in bright green next to your avatar name, but you don’t see it yourself. Only others see it. I didn’t learn about it until I logged on with three of my avatars and noticed that each of them saw it displayed on the other two. It’s easily disabled. Just go to Edit/Preferences/Emerald/Page 1 and uncheck the box next to Display Client Tags.

The only problem I’ve encountered so far with Greenlife Emerald is probably not specific to this viewer. I tried taking a snapshot while my avatar was hovering at about 150 meters with my Graphics set to all maximums – screen size, quality, draw distance, etc. Every time I snapped a picture, the viewer crashed; it didn’t happen when I shot while standing on the ground, only when I was flying. The same thing happened with the standard and the Meerkat viewers but interestingly, it did not happen with the Imprudence viewer. I haven’t had the opportunity to repeat the test, so I don’t know whether it was a problem in the viewers or an unrelated problem that cleared up before I logged on with Imprudence.

I’ll give a more complete report on Greenlife Emerald in a future article. If you’ve used it, I hope you’ll share your experience in the Comments section.

You can download the Greenlife Emerald Viewer at modularsystems.sl. There’s a listing of available third party Second Life viewers at the Second Life Wiki, and you can read an earlier article about alternate viewers.


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Burning Life 2009 preview – part one

Wick Umino's build in Second Life's Burning Life 2009

Burning Life 2009 is coming! It will be open October 17-25, but beginning today I’m publishing a series of previews of what you’ll see. Based on the famous Burning Man festival in the Nevada desert, Second Life‘s Burning Life festival adheres closely to the spirit of the Burning Man. A cooperatively built city arises in the desert, a paragon of creativity, community, and excitement, and after it’s over every scrap is removed, leaving only bare desert floor. I’ve written about it previously here, here, and here. Now people are busy building their creations, which are overall very impressive. You can see advance views of Burning Life 2009 in the slide show that follows this article. The build pictured here is by Wick Umino.

While I was there today, a large bumble bee flew in from the desert sands and stopped, hovering in front of me. It was a "Giant Tamed BumbleBee!" and in a seat suspended from it was its creator, OhMy Shalala, a woman who loves creating in Second Life and who in real life is an avid gamer, musician, and photographer. She makes one person, two person, and five person versions of the bumble bee; you can see the single person version in the slide show below. OhMy has a build in Burning Life, which I’ll visit for a future preview article, and she’s a Burning Life ranger.

Be sure to check out the slide show below. It contains pictures from this week’s meeting of Burning Life rangers and of Burning Life builds in the camps of Artistide Despres (whose artwork was in the recent art auction), Cienega Soon, Patio Plasma, Salmon Carpaccio, Vicero Lambert, Wick Umino, and windyy Lane.

You can learn more about Burning Life at its website, burninglife.secondlife.com.

Cienega Soon's camp in Burning Life 2009  Vicero Lambert's build in Burning Life 2009
Artistide Despres' build in Burning Life 2009 Salmon Carpaccio's build in Burning Life 2009
The Distorted Room in Patio Plasma's build in Burning Life 2009 The interior of windyy Lane's build in Burning Life 2009
Patio Plasma's build in Burning Life 2009 OhMy Shalala's "Giant Tamed BumbleBee!"
Two rangers at the Burning Life 2009 ranger meeting on September 23, 2009 The ranger meeting in the Burning Life Playa on September 23, 2009


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