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Where Virtual Worlds Come Together

 

History of Virtual Worlds

(This page is still under construction.You can help by e-mailing me suggestions for additional links or information about the history of virtual worlds.)



1969 United States Defense Department creates ARPANET, which evolved into the internet.
1978 First MUD (multi-user dungeon) developed; it can still be played at www.british-legends.com
1980 Tim Berners-Lee develops Enquire, a hypertext system that was an early precursor of HTML and the Web
1982 William Gibson publishes his short story Burning Chrome in Omni magazine, in which he invents the word cyberspace.
1983 ARPANET is split into a public ARPANET (today's internet) and a classified MILNET.
1984 Islands of Kesmai, the first commercial MMORPG, was launched on Compuserve.
1984 William Gibson publishes Neuromancer.
1985 LucasFilm launches Habitat for Commodore 64. Habitat is the first MMORPG (massively multi-player online role-playing game) with a graphical user interface.
1988 Habitat launched for public use as Club Caribe, on the online service QuantumLink (later became AOL)
1988 LucasFilm licenses Habitat to Fujitsu for use in Japan
1990 Tim Berners-Lee and Robert Cailliau communicate between two computers using the first web server.
1990 Fujitsu implements Fujitsu Habitat on its FM-Towns personal computer
1991 Tim Berners-Lee makes his web server available for download via telnet
1992 Mosaic, the first web browser in widespread use, is developed.
1992 Ultima Underworld is the first 3D game. It was based on the Ultima RPG, that first appeared around 1980.
1992 Neal Stephenson's novel Snow Crash was published, creating a new vision of virtual worlds.
1993 The Web goes public - Web technology and program code are placed in the public domain.
1993 Cybertown - first prototype
1994 Fujitsu licenses and modifies Habitat for distribution as WorldsAway. It later became Vzones's Dreamscape; the other two Vzones worlds are newHorizone and Second Kingdom.
1995 Cybertown launched
2002 The Sims Online launched
Jun 2003 Second Life launched
Oct 2003 There launched
2004 World of Warcraft launched
2007 Multiverse - Build your own virtual world!
 


Articles:

1990 Early MUD History, by Richard Bartle
1990 The Lessons of Lucasfilm's Habitat
1997 Review of Virtual Communities Commentary by John Tang
1998 The Virtual Community Online edition of Howard Rheingold's book
1999 Everquest launched
2001 Remember Q-Link Info about the Commodore 64 service that hosted Habitat
2002 The Sims Online launched, based on the life simulation game The Sims.
2002 Parallels in MUD and IRC History (first draft), by Michael Lawry
2004 Virtual Reality on the Web: From Legacy worlds to future Speech-Interactive
2006 PacificRim Exchange: History of Virtual Worlds
2006 Playing Catch Up: Habitat's Chip Morningstar and Randy Farmer
  Habitat Chronicles - website of Randy Farmer and Chip Morningstar, developers of Habitat
  From Habitat to Global Cyberspace
  Internet/Intranet Timeline
  Living Internet - History of the Internet
  Online World Timeline - Ralph Koster's wealth of historical details
  PlayOn, Exploring the Social Dimensions of Virtual Worlds
  Summary MUD History, by Richard Bartle
  Virtual Worlds Timeline project
  Virtual world timeline - Was there Life before Second Life?
   
   
   
 

This page last modified Tuesday Apr 10, 2007 at 9:24pm EDT

All content and images are Copyright 2004-2007 by Erik Gordon Bainbridge except where noted otherwise