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Month: August 2016

LUMIPro lighting system for photography/machinima

Posted on August 23, 2016 by Erik Gordon Bainbridge (Apollo Manga)

I first got a LUMIPro in 2011, when creator Stefan Buscaylet gave it to attendees at the 2011 SLCC. I was impressed enough with its potential in Second Life for lighting models and actors that I wrote a review for examiner.com, but I didn’t have an immediate need for it and eventually forgot about it….

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NVIDIA ShadowPlay for recording SL machinima

Posted on August 18, 2016 by Erik Gordon Bainbridge (Apollo Manga)

I’ve seen a lot of questions and some misinformation about whether NVIDIA’s ShadowPlay machinima recording tool can be used in Second Life.  The answer is that it does work in SL, but not in all versions of Windows The problem is that under Windows, ShadowPlay only works with Aero mode enabled, but Aero only exists…

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From the Archives: M2Danger Ranger tells campfire tales of ships in the desert

Posted on August 11, 2016 by Erik Gordon Bainbridge (Apollo Manga)

(I originally published this article on examiner.com on April 28, 2012) Avatars seated around a campfire on the dry caked mud of a Second Life® virtual desert listened in rapt attention yesterday as the legendary M2Danger Ranger recounted tales of the great ships that once plied the Nevada playa during Burning Man festivals of days past….

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