This year’s Temple Burn had to be postponed (to next Sunday, November 4, 2018) because Second Life was experiencing massive technical issues, but at least the Man Burn went well. I’ll admit to some disappointment, however. I always love filming it, but this year, it happened so fast that I didn’t film it at either burn. However, the burning of the structure beneath The Man went well and provided an excellent setting for filming and photographing the dancing in the embers after the burn. Some of these photos are below.
Peni (skydiverpeni.fall) (click to enlarge)(click to enlarge)(click to enlarge)(click to enlarge)(click to enlarge)
Electric Sheep is one of the five sims in Burn2 this year. The following are a few builds I’ve photographed. There’s a lot more there to see than just these!
This build is based on a 1920 Czech play, Rossum’s Universal Robots, in which the word “robot” was first used (although in today’s terms, they were more like androids). In the play, a factory creates synthetic humans who at first work for real humans, but end up rebelling and wiping out humanity. You can read about R.U.R. in Wikipedia and you can read the entire play on the University of Adelaide website.
In Vian’s Burn2 build, Robots visit a Robot Museum to learn their origins.
R.U.R. – Rossum’s Universal Robots (click to enlarge)
An extremely ambitious build that may be confusing for some. You can find yourself in interesting, beautiful spaces, you can find hidden free gifts, or you may find yourself just lost in space. This photo is of a beautiful planet I found on one visit, but never was able to find again.
Burn2 ends in a few days with Burning the Man on this Saturday, October 27, 2018, and of the Temple on Sunday. Builds will remain up for a few days after that, but there will be no more events. Visit now!
In this post, I’m presenting some photos from Time Machine, one of the five sims in the Burn2 Playa. These are only a few of the builds you’ll see there.
The year is 2164 AD. Androids have taken over and humans are gone, but android society is breaking down. They realize that humans had something essential that androids do not have: culture, so androids are now digging up old centers of human culture, seeking the culture they themselves have not known. This site is dig #64, at Matthew Street in Liverpool, England, the site of the old Cavern Club , where androids are uncovering music of the 1960s.
The Man of course is the reason we are all here. On Saturday October 27, 2018 he will burn twice, after Lamplighter processions that begin at 10am and 4pm SLT. During the Burn itself and the hour or so leading up to it, only authorized personnel will be allowed in the sim.
I’ve been too busy this week to write, so here are some photos of the Temple in this week’s Burn2 (Burning Man in Second Life).
If you do only one thing at Burn2 this week, be sure to come and dance with the Lamplighters at the Temple (full disclosure: I am a Lamplighter Elder). Lamplighters leave Lamplighter Village in a procession at about noon and 6pm SLT (Second Life Time) today, Thursday, and Friday and arrive at the Temple about 15 minutes later. You can teleport to Lamplighter Village at maps.secondlife.com/secondlife/Burning Man- Deep Hole/140/128/25 and you can teleport to the Temple at maps.secondlife.com/secondlife/Burning Man- Dont Panic/167/95/25
The Temple is the spiritual heart of Burn2. A tradition there for nearly two decades has been for people to leave special thoughts in the Sensor, such as prayers for people in their lives they have lost. On Sunday, the last day of Burn2, the prayers and thoughts will be read aloud as the Temple burns to the ground to end the festival. The Sensor is on the Temple’s second floor.
Lamplighter procession leaving Lamplighter Village on way to the Temple
The Temple, created by Daark Gothly
Dancing at the Temple – everyone is welcome to join in
Burn2’s big annual festival begins in Second Life in just two weeks. It’s been two years since I posted anything here – that’s far too long, so I’m restarting the blog.
Since I haven’t been posting here for a few years, you may not know my background. I’ve been a Burn 2 Ranger and Lamplighter since 2009 and I’ve been active in SL since 2004. I wrote an examiner.com column about SL for many years until that news website folded.
When someone we know dies, all too often we learn too late how much more rich and varied the person’s life was than we ever knew, that there was a whole part of that person’s life that we never saw, and good friends we never met. It’s even more true in a virtual world, where few of us knows anything about the reality of physical life even for the people behind the avatars we know well.
Ladyslipper Constantine
I was reminded of it again today at the memorial service in Second Life’s Virtual Ability sims for Ladyslipper Constantine, who many of us knew simply as “LS”. I knew her in Burn 2, Burning Man in Second Life, where LS and I were Lamplighters and Rangers, and where she was leader of the Fire Dancers. She was someone who everyone respected and liked, someone who was always patient and friendly.
LS’s activities in Second Life went far beyond Burn 2. She was also active in Virtual Ability , Virtual Worlds Best Practices in Education , One Billion Rising, and Second Life birthday celebrations. One of her other activities was performing in the drumming group DRUM, who performed at the memorial with an empty drum in the front to honor he.
A silent drum during a DRUM performance to honor Ladyslipper.
In recent months, I knew that LS was not well, but I did not know how ill she was. This is one of the frustrating aspects of virtual worlds. There’s no way of knowing when the humans behind our avatar friends are suffering. It came as a sad shock when I learned recently that LS had died of cancer.
I will miss LS. Judging by what I saw and heard at today’s memorial, many others will miss her at least as much as I will. She touched the lives of many.
Ladyslipper Constantine’s memorial service in Virtual Ability
You can read Ladyslipper’s page on the Virtual Ability website here and you can read an AL Newser interview with her here.
I first got a LUMIPro in 2011, when creator Stefan Buscaylet gave it to attendees at the 2011 SLCC. I was impressed enough with its potential in Second Life for lighting models and actors that I wrote a review for examiner.com, but I didn’t have an immediate need for it and eventually forgot about it.
The red, green, and blue balls provide three point lighting. The projector light is at top. All lights can be moved and disappear when you’re ready to shoot.
Until last week. That’s when the possibility arose of being hired to film a machinima in SL. I planned to make my usual light projector prims for lighting the set until I remembered the LUMIPro. My copy was five years old, but it might still work. To my amazement, when I opened the HUD, it automatically upgraded to the current 2016 version. Very nice. It turns out that owners get free upgrades for life, even owners like me who got theirs for free at a convention.
I’ve done a lot of lighting in community television and I have a Master’s in Broadcasting, so I have some lighting experience. The LUMIPro impresses me. It not only allows me to professionally light a model or talent, I can do it without rezzing any prims, which allows me to use it anywhere that photography or machinima is permitted, even if I don’t have rezzing or script rights. There are several components to the system:
• Three point lighting with presets of Butterfly, Rembrandt, Rim, and Split, but that can be configured in any way you need
• Projector lights with gobos
• Works with up to eight models
• Includes standard color gels
• Holds up to about 350 poses
• Can control model eye movement
After opening the LUMIPro HUD, you can give a set of lights to up to eight models. You can be one of the models. Each set of lights includes red, green, and blue balls that serve as three point lighting sources and one projector. You can move the lights around to adjust your lighting, change factors such as color, intensity, and fall-off. The gobo can be used to simulate effects such as light coming in through a window. When you’re ready to shoot, just click ALPHA on the HUD and the lights disappear.
If you have rezzing rights, you can rez additional projector lights. You can also change the models’ poses and control their eye movements.
I highly recommend watching videos on the LUMIPro website lumipro.blogspot.com and on YouTube. If you’re like me and have disabled face lights in your viewer, you’ll have to enable them before LUMIPro will work. This caused me some frustration before I realized it. You can try a LUMIPro in SL by teleporting to maps.secondlife.com/secondlife/Phenomenal/228/148/1501.
I’ve only been using if for a few days. If anything happens to change my so far very positive opinion of LUMIPro, I’ll update this review. I have not been compensated in any way for writing this, other than being given my original LUMIPro in 2011 as an SLCC attendee.
I’ve seen a lot of questions and some misinformation about whether NVIDIA’s ShadowPlay machinima recording tool can be used in Second Life. The answer is that it does work in SL, but not in all versions of Windows
The problem is that under Windows, ShadowPlay only works with Aero mode enabled, but Aero only exists in Windows 7 and earlier. Microsoft removed it from Windows 8 and 10. There are workarounds that I’ve seen posted on the Web, but I have not tested any of them.
The first thing you’ll notice when you run ShadowPlay is that Second Life and OpenSimulator are not in the list of games it supports. This is because ShadowPlay only supports DirectX 9, 10, and 11, but SL and OpenSim are OpenGL. You can still use it to record machinima in SL and OpenSim, but you’ll have to set ShadowPlay to “Allow desktop capture”, as shown in the following screenshot.
ShadowPlay Configuration – Enable desktop capture
With one exception, the other ShadowPlay options shown do not work in SL and OpenSim. For me, this is the biggest reason why I don’t use ShadowPlay. There’s no way to know whether recording has actually started or stopped when I expected. Most of my shooting is at festivals where I’m constantly starting and stopping recording. It would be all too easy with ShadowPlay to start recording but inadvertently to stop recording instead because there’s no way to know that the previous recording had not stopped.
The exception is a big one: if you enable the Camera Overlay, you webcam will turn on automatically every time you turn on ShadowPlay even though the overlay itself is not being displayed. There’s a potential for invasion of privacy whenever your webcam is on and you’re not using it.
The other problem I had with ShadowPlay is that my pans and zooms weren’t as smooth as with the other two video capture tools I use, Dxtory and Blackmagic Intensity Pro. It might not affect other people. I shoot at the highest graphics quality I can get at 1080p resolution. If you shoot at lesser quality levels or don’t need silky smooth zooms and pans, ShadowPlay may work well for you. It should be good also for basic desktop video capture.
If you have Win 7, here’s how you can enable Aero:
1. Right click on your desktop
2. Select Personalize in the popup menu
3. Select one of the Aero themes
You may need to click Window Color and hen Enable Transparency.
If you don’t see Aero Themes it’s possible that your video card doesn’t support it. For troubleshooting, click the Start button and type “aero” in the box. It will start a troubleshooter.
(I originally published this article on examiner.com on April 28, 2012)
Avatars seated around a campfire on the dry caked mud of a Second Life® virtual desert listened in rapt attention yesterday as the legendary M2Danger Ranger recounted tales of the great ships that once plied the Nevada playa during Burning Man festivals of days past.
M2DangerRanger telling campfire tales
It was the kind of storytelling that was the only history most humans knew before a few centuries ago. Blogs and videos have been around for only a few decades. Film is only a century old. For a few centuries before film, privileged humans got their history from books, at least those humans who could afford the books and were literate enough to read them, and before that, from even rarer scrolls, parchments, and carved tablets. For the rest of human existence, history came mostly from the tales of elders who had experienced it themselves or who knew the tales of those who had.
This oldest form of history telling is what we experienced yesterday, sitting around the digital flames of that virtual campfire, avatar hands clutching sticks with roasting marshmallows that we could never taste, but with Danger’s tales of great events of Black Rock playa’s past sparking our imaginations. Of course it wasn’t the same as sitting around a physical fire – I’ve lit enough campfires to know the difference – but it was nonetheless real. This is the emerging reality of post twentieth century human life, when virtual and physical cease being opposites and begin in baby steps to converge.
This reporter won’t divulge the text of the stories M2Danger Ranger told yesterday. You need to hear them yourself, while sitting around a crackling campfire. If you want to hear the stories, find Danger at a campfire. It doesn’t matter whether the fire is virtual or physical. You’ll find him there. The stories he recounted told of glorious “ships” such as La Contessa, a great wooden sailing ship that drove around the desert and ended in a great pyre that could be seen for miles, a fiery end worthy of a Viking funeral (you can see a photo of La Contessa here). Another tale was of Temporal Decomposition, a six foot diameter desert ice ball embedded with clock components (see it here) that met its match in the Vegomatic of the Apocalypse (photo here).
A virtual campfire can’t replace a physical one – I love being with friends in the darkness around the warmth of a hot, crackling fire – but that doesn’t make the virtual campfire any less real. The virtual campfire allows us to be with friends we could never meet otherwise and to experience things we could never experience in the physical world. That’s what’s wonderful about occurrences like M2Danger Ranger’s storytelling at the campfire yesterday. It brought both worlds together and allowed those of us present to experience storytelling as humans and prehumans experienced it for millions of years.
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