The fireworks were beautiful and were a vivid reminder to both of us just how much Second Life has improved visually in the six years since I first joined. This picture shows me (as my Hawk Lightcloud avatar) in May 2004, when I was still a landless vagrant in this new virtual world, before I took advantage of the Land for the Landless program that Linden Lab used to offer and became the proud owner of a 512sqm parcel in Benten.
Second Life wasn’t a very interesting place in those days, with only about 4,000 members and graphics that we’d laugh at today. Clothes were basic, avatars were basic, and landscaping was basic. I had come from the virtual world There.com, a world where I had good friends and that I loved. There.com had a beautiful range of content and smooth operating vehicles (I was freestyle hoverboard champion) that Second Life just could not match.
But one of my friends in There.com, Swen_Wu_Kong, had migrated to Second Life a few months earlier as Lumiere Noir, the founder of the magnificent Ivory Tower of Primitives. In those days, Second Life wasn’t a very appealing world compared to There and I didn’t see what Lumiere Noir saw in it … until I got my Land for the Landless parcel and rezzed my first prim. It was one of those eureka! moments. Suddenly it all made sense. My former world was a world where creating original objects meant paying license fees, buying and learning expensive software, and signing over all intellectual property rights to the company that owned the world.
That first day of rezzing prims opened my eyes to a whole new way of doing things. I had been skeptical in Second Life’s beta days about Philip Rosedale’s vision of a world of user-created content. I just didn’t think it would work, and the starkness of Second Life compared with the rich beauty of There.com seemed proof. But the moment I began rezzing prims, modifying them, linking them, creating objects, all without any previous skills, without buying software or paying license fees, and with Linden Lab granting me all intellectual property rights to what I created, I suddenly understood the brilliance of Rosedale’s vision. I still loved There.com, and I missed my friends there, but the combination of easy-to-use building tools and intellectual property ownership rights convinced me immediately that Second Life was the right place for me.
It’s significant that a few months ago There.com went out of business while Second Life thrives. I doubt whether we’d see the intense creativity or the involvement of major businesses in Second Life without those two things that convinced me six years ago that Second Life was the right place for me.
“One thing that really surprised me is that there are people in Second Life who think of their personalities in that world as distinct from and potentially severable from their personalities in conventional reality. Some of the folks whom I interviewed think (or at least talk) in terms of identities that are separate from their “primary” or “other personality.” It is a fairly unique form of self-consciousness and I enjoyed learning from the people willing to share with me.” (inteview with Robert Geraci, author of Apocalyptic AI,Shelflife@Texas (University of Texas at Austin), May 10, 2010) Read
You’re walking in a desert through an extravagance of imaginative builds on all sides, but then you see something strange, a rectangular build, orange and yellow in color, with some spheres and other shapes inside. If you enter the property and hit the "Play Media" icon on your Second Life viewer, the magic begins.
Music plays and every surface comes alive with video. One brief moment is captured in this picture, but it’s only one moment. It’s constantly changing. You can see more moments of it in the slide show that follows this article. It’s "Personal Video Dome" by an Australian, 1Earthling Rang (say it aloud), "Unique SL Video/Color Experience … designed to play video from all surfaces." This writer found it mesmerizing.
Nearby, you’ll see the colorful "Rainbow Serpent Lodge – R/SL" in the camp of Sundog Branner, whose self description is "Creative soul in Oz … Colour alchemist, rainbow warrior, cosmic composer". Words fail to describe Sundog’s build. His own description of it is, "13:20 Time = Art The Dreamspell – 13 moons : 20 tribes r/evolve – r/sl".
You’ll find "Honest Punky’s Used Cars and Foreclosed Buildings" a little south of Sundog Brenner, in Noiz Noyes’ camp. It’s a petrol station with fuel pumps, a space ship between pumps, a collection vehicles, a machinima you can watch, and boxes, piles and piles of boxes containing items such as "Nashville Tomb of the Templars" and "Nashville Stonehenge", virtually all of which you can get copies of for free. Most of the items being given away were created by Punky Pugilist.
Nestled between Sundog Branner’s and Noiz Noyes’ camps you’ll find "Candlemania" in the camp of Arrow Inglewood. Here you’ll find a variety of flames, including a candle headlight in the basket of a "@Delux Hobo Bicycle". The bicycle was created by Athos Murphy.
Return to 1Earthling Rang’s Personal Video Dome just north of it you’ll find a very different camp, "Beyond my lifetime", in the camp of zeusdinne Baroque. At one end, a spaceship blasts off while at the other end, a mammoth stands over a camp with a campfire, an animal skin stretched out to dry, and fish hanging from a framework of tree branches. In the middle, between mammoth and rocket, there’s a rug with meditation pose balls. There’s picture of the campsite in the slide show below, but it was taken a few days ago. Zeusdinne Baroque has added items to the site since then.
At the southest corner of the sim, next to the Burning Life-Elko sim, you’ll find the camp of Hellahond Nightfire. Here, gargoyles and dragons stand guard over several animals and what appears to be a bee perpetually raises and lowers a basket between the ground and a "Birds Dance Platform" overhead.
You’ll find ten more pictures of the builds mentioned in this article in the slide show below, and you can learn more about Burning Life at its website, burninglife.secondlife.com. The pictures in this article and slideshow were all taken in the Burning Life-Quinn sim. The sim is closed now while builders are still constructing their creatings, but you will be able to visit it from October 17-31, 2009.
Let’s agree upfront that visiting a virtual Chichen Itza can’t come close to visiting the real thing, but few of us will visit the real Chichen Itza even once in our lives. A virtual Chichen Itza has the advantage of being available to us every day to visit whenever we want. This writer has so far never managed to visit Mexico’s Chichen Itza, but has visited Second Life‘s Chichen Itza many times.
Mexico’s Chichen Itza, a Mayan city located on the Yucatan Peninsula, is over a thousand years old. The El Castillo pyramid, pictured on the left in Second Life at sunset, is probably the most well known and widely recognized monument at Chichen Itza, but it’s only one of the structures there. The pyramid has a square base and has one staircase on each side. Three of the staircases are 91 steps, and the fourth is 92 steps, for a total of 365, the number of days in a year.
A short walk from El Castillo, you’ll find the Sacred Cenote. Cenotes, limestone sinkholes, were essential to the Mayans in the arid Yucatan. The Sacred Cenote is one of two cenotes that remain today. It was probably used for human sacrifices to god rain god Chaac. Second Life’s Sacred Cenote is shown in the second picture.
On the other side of the El Castillo pyramid you’ll find the Temple of the Warriors and the Plaza of one thousand columns. The Second Life versions are in the third photo, showing the Temple of the Warriors in the background.
Second Life’s Chichen Itza is located in the Mexico sim, a project of the Mexico Tourism Board. Your avatar can teleport there at slurl.com/secondlife/Visit%20Mexico/197/70/39. The Board has a second Mayan area in Second Life, which I’ll report on in a future article.
A few days ago I gave my first impressions of the Greenlife Emerald Viewer, an alternate Second Life viewer; today I’m examining a few more of its features.
Bianca Kendall reported two particularly useful features of the viewer: radar and teleport history. In this article, we’ll explore these along with some useful build options.
The Radar button is located on the bottom menu bar, next to the Communicate button. It has an impressive range of features. It detects all avatars who are within your Graphics draw distance and reports their name, distance, age in days, and the viewer (client) they are running, although it didn’t recognize any other clients I tested (Meerkat, Snowglobe, or the standard Second Life viewer).
Radar shows you avatar profiles and allows you to offer them a TP, to teleport to them, to mute them, and either to "track" or "Mark" them. "Track" means that you you can see where they are located; "Mark" sets a flag next to their name in the Radar listing.
Another Radar feature is Moderation; this is useful for dealing with griefers on your land or estate. You can freeze them for 30 seconds, mute them, eject them, or file an Abuse Report on them.
Another feature in Greenlife Emerald that’s lacking in the standard browser is Teleport History, which you find in the Emerald drop down menu on the main menu bar. It shows your teleport history for your current login session, allows you to repeat the teleport, to show it on the map, and to copy the SLURL to the clipboard.
Another feature that some people will find extremely handy is the Command Line option, which you find in Edit/Preferences/Emerald/Page 1. It allows you to type certain commands into chat that do things like teleport you to ground level, or to a specified elevation, or to a region, or to home. One feature I’ll find extremely useful is the teleport to camera position command. If you’re like me and you roam with your camera, it can be very handy to be able to easily teleport to a place your camera is showing you. Another feature that could be useful is Calc. It allows you to do calculations. Do you quickly need to sum a few numbers? Just type "calc" in the chat window followed by the numbers you want to sum. It works for more complex mathmatical expressions also.
Finally, also on Edit/Preferences/Emerald/Page 1 you’ll find some Build options that can be very useful. You can change many default characteristics for prims that you create. Do you want your default prim to be 4mx6mx2m, Phantom, Glass, with a specified texture from your inventory with partial transparency and glow? It’s easy. Just set specify it here and then it will be the default for all prims you create.
If you’ve used the Greenlife Emerald viewer, I hope you’ll share your experiences in the Comments section.
You can download the Greenlife Emerald Viewer at modularsystems.sl. There’s a listing of available third party Second Life viewers at the Second Life Wiki, and you can read an earlier article in this series about fifteen alternate Second Life viewers.
While taking pictures in the Burning Life-Limbo sim, I met two builders who exemplify one of the things I like best about Second Life: it’s global nature. We come from all over the globe, nearly every country, and speaking a wide array of languages. Without a virtual world such as Second Life, we’d be unlikely ever to meet, but in Second Life we can work together, play together, learn together. It’s an unprecedented truly global community.
The two builders are Penelope Parx, a German who came to Second Life to build, and Ally Aeon, an Italian designer and artist in both her first and second lives and who is using Second Life to learn English. She’s doing a fine job of learning. I’ll cover their builds in a future article. They are in the Burning Life-Nightingale sim, which I haven’t gotten to yet.
Yesterday I wrote about meeting OhMy Shalala riding on the bumble bee she had built. Today I visited her build, which is exactly what you might expect a bee lover to build: a gentle flower rising from the lifeless desert floor, looking like stained glass against the sky. You see it pictured here. It’s in the Burning Life-Limbo sim. In addition to this picture, I have ten more pictures of other builds in the slide show below. It contains pictures from the camps of Athena Rickena, Chimeracool Burner, Fabs Bonetto, Khloe Carter, OhMy Shalala, Pyewacket Bellman, and Vanshon Flow.
You can learn more about Burning Life at its website, burninglife.secondlife.com. The pictures in this article and slideshow were taken in the Burning Life-Limbo, Burning Life-Pyramid, Burning Life-Tungsten, and Burning Life-Zero Mile sims. They are closed now while builders are still constructing their creatings, but you will be able to visit them from October 17-31, 2009.
I’ve been using the Greenlife Emerald Viewer for Second Life recently and I like it, although I’ve only begun exploring its features.
The first thing you notice is the different login screen. The photos are different – and I think better – than with the standard Second Life viewer, and you’re given several additional choices and more information.
At the upper right, you see "Turn BG Images OFF" and "Turn BG /w People OFF". Clicking the first toggles the picture on and off. Clicking the second apparently toggles showing pictures with people in them, though when testing it for this report, toggling it on didn’t show pictures with people in them. I find that with my computer at least, the images sometimes are very slow to appear.
The upper left shows the grid status, the current Second Life time, total Second Life residents (it shows 16,767,189 as of this writing), and the number logged in during the last sixty days and currently logged in. At the lower left, there’s a log of the most recent half dozen grid problems and their resolution.
One new feature on the login screen that I particularly like is the ability to log in at the location shown in the picture displayed on the login screen..
I do a lot of photography in Second Life and one of my great frustrations with the standard viewer is the indirect access to the Advanced Sky Editor. The Greenlife Emerald Viewer solves this problem by putting the Advanced Sky Editor, the Advanced Water Editor, and the Day Cycle Editor on the Environment Settings dropdown menu. They are still available in their usual places under the Environment Editor, but you no longer have to go through the Environment Editor to get to them. This for me is a huge improvement.
The other major changes from the standard viewer are a wide array of additional choices in a new Emerald tab under Edit/Preferences, and a new Emerald drop down menu from the top menu bar. You’ll find pictures of them in the slide show below this article. I haven’t played with most of them yet, but one feature that stands out is the variety of choices of skins. Another is the additional build options it provides. I haven’t tried them yet, but they could be useful.
There was one thing that irritated me about Greenlife Emerald until I found how to disable it. By default, it displays "(Emerald)" in bright green next to your avatar name, but you don’t see it yourself. Only others see it. I didn’t learn about it until I logged on with three of my avatars and noticed that each of them saw it displayed on the other two. It’s easily disabled. Just go to Edit/Preferences/Emerald/Page 1 and uncheck the box next to Display Client Tags.
The only problem I’ve encountered so far with Greenlife Emerald is probably not specific to this viewer. I tried taking a snapshot while my avatar was hovering at about 150 meters with my Graphics set to all maximums – screen size, quality, draw distance, etc. Every time I snapped a picture, the viewer crashed; it didn’t happen when I shot while standing on the ground, only when I was flying. The same thing happened with the standard and the Meerkat viewers but interestingly, it did not happen with the Imprudence viewer. I haven’t had the opportunity to repeat the test, so I don’t know whether it was a problem in the viewers or an unrelated problem that cleared up before I logged on with Imprudence.
I’ll give a more complete report on Greenlife Emerald in a future article. If you’ve used it, I hope you’ll share your experience in the Comments section.
You can download the Greenlife Emerald Viewer at modularsystems.sl. There’s a listing of available third party Second Life viewers at the Second Life Wiki, and you can read an earlier article about alternate viewers.
Burning Life 2009 is coming! It will be open October 17-25, but beginning today I’m publishing a series of previews of what you’ll see. Based on the famous Burning Man festival in the Nevada desert, Second Life‘s Burning Life festival adheres closely to the spirit of the Burning Man. A cooperatively built city arises in the desert, a paragon of creativity, community, and excitement, and after it’s over every scrap is removed, leaving only bare desert floor. I’ve written about it previously here, here, and here. Now people are busy building their creations, which are overall very impressive. You can see advance views of Burning Life 2009 in the slide show that follows this article. The build pictured here is by Wick Umino.
While I was there today, a large bumble bee flew in from the desert sands and stopped, hovering in front of me. It was a "Giant Tamed BumbleBee!" and in a seat suspended from it was its creator, OhMy Shalala, a woman who loves creating in Second Life and who in real life is an avid gamer, musician, and photographer. She makes one person, two person, and five person versions of the bumble bee; you can see the single person version in the slide show below. OhMy has a build in Burning Life, which I’ll visit for a future preview article, and she’s a Burning Life ranger.
Be sure to check out the slide show below. It contains pictures from this week’s meeting of Burning Life rangers and of Burning Life builds in the camps of Artistide Despres (whose artwork was in the recent art auction), Cienega Soon, Patio Plasma, Salmon Carpaccio, Vicero Lambert, Wick Umino, and windyy Lane.
You can learn more about Burning Life at its website, burninglife.secondlife.com.
Linden Lab CEO Philip Rosedale and Chief Product Officer Tom Hale were joined recently by Second Life residents Harper Beresford and JeanieSing Trilling in a mixed reality panel at the Virtual Goods Conference in San Jose, California. Hale and moderator Robert Bloomfield of Cornell University were in San Jose while Rosedale, Beresford, and Trilling were in Second Life at the Metanomics Main Stage. The event was telecast by TREET.TV and could be watched both in world and on the Web. Live chat allowed Web viewers to talk among themselves and to ask questions of the panelists.
Trilling, an animator and scripter in Second Life who taught herself LSL and had never done any programming before joining Second Life, is a music teacher living in a small Pennsylvania town, population 400, that’s an hour from the nearest shopping mall. She said that there are many rural people like her in Second Life, and that for them, a virtual world provides easy access to live concerts and a social life that wouldn’t be otherwise available. She said it’s particularly valuable to her because as a mother of a four year old, getting away isn’t always easy, and that the social aspects of Second Life are "wonderful".
Hale added that Second Life has been a boon for parents, who can now "step out" after the kids are in bed, without leaving the house.
When Bloomfield asked Linden whether the demographics of Second Life are what he was expecting when he created it, he replied that he had no expectations. He was simply doing what he enjoyed and seemed right. He said that there has been too much stereotyping of Second Life residents, and that the standard deviation is too broad to make generalizations about the typical Second Life resident. He did say that there is one common denominator: they have free time to spend.
The lawsuit that Stroker Serpentine filed against Linden Lab recently was doubtlessly on everyone’s mind, but was never mentioned, at least while I was able to hear (connection problems cause me to lose about a quarter of the hour long discussion). Tom Hale spoke of the inherent difficulty of balancing the goal of an open platform against the responsibility to protect intellectual property rights and proposed a registry of trusted sellers as a first step. Audio problems caused me to lose much of this very important discussion.
Hale also discussed how Linden Lab manages the value of the Linden, Second Life’s unit of currency exchange, to prevent excessive inflation or deflation, and mentioned that there are serious currency traders in Lindens, some of them surprisingly young. He also reminded people that when they buy or sell Lindens on the Lindex, Linden Lab is not doing the buying or selling. The Lindex is an exchange, like a stock or currency exchange, in which sellers and buyers agree upon a price.
According to the Treet.tv website, the video of the conference will be archived and available to viewing within 24 hours. You can get more information at the Treet.tv website, and you can get more information about the conference from the Second Life blog.
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