Fireworks are traditional on American Independence Day, July 4, and so when my sister was unable to see first life fireworks yesterday, I bought her a set of Henry deCuir’s Second Life® fireworks and we spent the evening on her waterfront land in the Second Life mainland with a friend watching fireworks.
The fireworks were beautiful and were a vivid reminder to both of us just how much Second Life has improved visually in the six years since I first joined. This picture shows me (as my Hawk Lightcloud avatar) in May 2004, when I was still a landless vagrant in this new virtual world, before I took advantage of the Land for the Landless program that Linden Lab used to offer and became the proud owner of a 512sqm parcel in Benten.
Second Life wasn’t a very interesting place in those days, with only about 4,000 members and graphics that we’d laugh at today. Clothes were basic, avatars were basic, and landscaping was basic. I had come from the virtual world There.com, a world where I had good friends and that I loved. There.com had a beautiful range of content and smooth operating vehicles (I was freestyle hoverboard champion) that Second Life just could not match.
But one of my friends in There.com, Swen_Wu_Kong, had migrated to Second Life a few months earlier as Lumiere Noir, the founder of the magnificent Ivory Tower of Primitives. In those days, Second Life wasn’t a very appealing world compared to There and I didn’t see what Lumiere Noir saw in it … until I got my Land for the Landless parcel and rezzed my first prim. It was one of those eureka! moments. Suddenly it all made sense. My former world was a world where creating original objects meant paying license fees, buying and learning expensive software, and signing over all intellectual property rights to the company that owned the world.
That first day of rezzing prims opened my eyes to a whole new way of doing things. I had been skeptical in Second Life’s beta days about Philip Rosedale’s vision of a world of user-created content. I just didn’t think it would work, and the starkness of Second Life compared with the rich beauty of There.com seemed proof. But the moment I began rezzing prims, modifying them, linking them, creating objects, all without any previous skills, without buying software or paying license fees, and with Linden Lab granting me all intellectual property rights to what I created, I suddenly understood the brilliance of Rosedale’s vision. I still loved There.com, and I missed my friends there, but the combination of easy-to-use building tools and intellectual property ownership rights convinced me immediately that Second Life was the right place for me.
It’s significant that a few months ago There.com went out of business while Second Life thrives. I doubt whether we’d see the intense creativity or the involvement of major businesses in Second Life without those two things that convinced me six years ago that Second Life was the right place for me.
You’re walking in a desert through an extravagance of imaginative builds on all sides, but then you see something strange, a rectangular build, orange and yellow in color, with some spheres and other shapes inside. If you enter the property and hit the "Play Media" icon on your Second Life viewer, the magic begins.
Music plays and every surface comes alive with video. One brief moment is captured in this picture, but it’s only one moment. It’s constantly changing. You can see more moments of it in the slide show that follows this article. It’s "Personal Video Dome" by an Australian, 1Earthling Rang (say it aloud), "Unique SL Video/Color Experience … designed to play video from all surfaces." This writer found it mesmerizing.
Nearby, you’ll see the colorful "Rainbow Serpent Lodge – R/SL" in the camp of Sundog Branner, whose self description is "Creative soul in Oz … Colour alchemist, rainbow warrior, cosmic composer". Words fail to describe Sundog’s build. His own description of it is, "13:20 Time = Art The Dreamspell – 13 moons : 20 tribes r/evolve – r/sl".
You’ll find "Honest Punky’s Used Cars and Foreclosed Buildings" a little south of Sundog Brenner, in Noiz Noyes’ camp. It’s a petrol station with fuel pumps, a space ship between pumps, a collection vehicles, a machinima you can watch, and boxes, piles and piles of boxes containing items such as "Nashville Tomb of the Templars" and "Nashville Stonehenge", virtually all of which you can get copies of for free. Most of the items being given away were created by Punky Pugilist.
Nestled between Sundog Branner’s and Noiz Noyes’ camps you’ll find "Candlemania" in the camp of Arrow Inglewood. Here you’ll find a variety of flames, including a candle headlight in the basket of a "@Delux Hobo Bicycle". The bicycle was created by Athos Murphy.
Return to 1Earthling Rang’s Personal Video Dome just north of it you’ll find a very different camp, "Beyond my lifetime", in the camp of zeusdinne Baroque. At one end, a spaceship blasts off while at the other end, a mammoth stands over a camp with a campfire, an animal skin stretched out to dry, and fish hanging from a framework of tree branches. In the middle, between mammoth and rocket, there’s a rug with meditation pose balls. There’s picture of the campsite in the slide show below, but it was taken a few days ago. Zeusdinne Baroque has added items to the site since then.
At the southest corner of the sim, next to the Burning Life-Elko sim, you’ll find the camp of Hellahond Nightfire. Here, gargoyles and dragons stand guard over several animals and what appears to be a bee perpetually raises and lowers a basket between the ground and a "Birds Dance Platform" overhead.
You’ll find ten more pictures of the builds mentioned in this article in the slide show below, and you can learn more about Burning Life at its website, burninglife.secondlife.com. The pictures in this article and slideshow were all taken in the Burning Life-Quinn sim. The sim is closed now while builders are still constructing their creatings, but you will be able to visit it from October 17-31, 2009.
Let’s agree upfront that visiting a virtual Chichen Itza can’t come close to visiting the real thing, but few of us will visit the real Chichen Itza even once in our lives. A virtual Chichen Itza has the advantage of being available to us every day to visit whenever we want. This writer has so far never managed to visit Mexico’s Chichen Itza, but has visited Second Life‘s Chichen Itza many times.
Mexico’s Chichen Itza, a Mayan city located on the Yucatan Peninsula, is over a thousand years old. The El Castillo pyramid, pictured on the left in Second Life at sunset, is probably the most well known and widely recognized monument at Chichen Itza, but it’s only one of the structures there. The pyramid has a square base and has one staircase on each side. Three of the staircases are 91 steps, and the fourth is 92 steps, for a total of 365, the number of days in a year.
A short walk from El Castillo, you’ll find the Sacred Cenote. Cenotes, limestone sinkholes, were essential to the Mayans in the arid Yucatan. The Sacred Cenote is one of two cenotes that remain today. It was probably used for human sacrifices to god rain god Chaac. Second Life’s Sacred Cenote is shown in the second picture.
On the other side of the El Castillo pyramid you’ll find the Temple of the Warriors and the Plaza of one thousand columns. The Second Life versions are in the third photo, showing the Temple of the Warriors in the background.
Second Life’s Chichen Itza is located in the Mexico sim, a project of the Mexico Tourism Board. Your avatar can teleport there at slurl.com/secondlife/Visit%20Mexico/197/70/39. The Board has a second Mayan area in Second Life, which I’ll report on in a future article.
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