Second Life 101: getting started

Today’s column is for the newest of the new, people who have been hearing about Second Life and want to try it themselves.

The good news is that you can join Second Life for free. You can download the software, install it on your computer, and become active in Second Life without spending a penny. The real obstacle for many people people will be Second Life’s two fundamental technical requirements:

  • At least a DSL or cable internet connection. Dial-up is too slow.
  • An approved 3D video card. Generally this means minimally NVIDIA GeForce 6600, ATI Radeon 8500, or Intel 945 chipset. A good card doesn’t have to be expensive. The card I primarily use, the EVGA NVIDIA 9500 GT, can be bought online for $70 or less and produces outstanding graphics.

You also need at least 512mb of RAM, a 800mhz CPU, and Windows XP or Vista (Windows 7 also works). Second Life can also be used with a Mac or Linux. For detailed requirements, go to secondlife.com/support/sysreqs.php.

The next step is to create your account, which you do at join.secondlife.com. You will be given a choice of signing up for two plans: Basic and Premium. Basic is free and Premium costs $9.95/mo. If you’re not certain about your interest in Second Life, choose the Basic plan. You’ll have all the privileges of Premium plan members with one exception: Basic plan members can’t purchase land in Second Life. You can always switch to the Premium plan later if you want to buy land.

 
Choosing an avatar
Selecting your avatar name

After choosing your plan, the next step is to choose your avatar. Your avatar is your appearance in Second Life. It’s how others will see you. Currently, new members can choose between six female and six male avatar bodies, shown here on the right. Don’t fret over this too much. You can change any aspect of your avatar appearance later. You can even change to a non-human avatar, such as a machine, an animal, or a plant. When choosing an avatar, there’s no need for you and your avatar to have the same gender. Many people openly choose an avatar with a different gender than their own. There is no stigma attached to it. This picture shows the current choice of avatars

The next step is to choose your avatar name, which will also be your account name. This is often the hardest and potentially most confusing part of the process. Give it some thought. This will be how people know you in Second Life. Choose a name that suits you and that you want to be known by. Your name can’t be changed after you set up your account, so choose it carefully.

 

 
Selecting an avatar name
Choose a different first name

You have to select a last name from a list, but you can use any first name you want as long as no one else is using that first name last name combination.

The first step is to enter the first name you want. After you do that, click "Get Available Last Names" and "choose" will appear after a list of last names that are available for your selected first name will appear. If no list appears, then your first name has already been taken. For example, as of this morning, neither "John" nor "Johnny" as a first name will generate any last names – the message "Sorry, all the last names are taken. Please try a different first name" appears in red. This message often confuses people. It doesn’t mean literally that all last names are taken, only that the first name you’ve selected has already been used for all last names.

 

 
Selecting an avatar first name
"Click the triangle to see the list of last names

In this picture, we’ve clicked "Change First Name" and then entered "Barack" as our first name. "- Choose -" then appears after "Select Last Name" and when we click the triangle, a list of last names appears that are available with Barack.

The rest of the signup process is fairly straightforward. When you log on, you’ll be in Second Life.

Over coming weeks I’ll write several more columns for those of you who are new to Second Life, telling you how you can change your avatar’s appearance, buy or rent land, and do basic building. Until then, you can get some basic but excellent graphic instructions on the first things you’ll need to know by logging into Second Life and then clicking Help/Tutorial. You can get much more detailed help by clicking the F1 key.

You can also get help and information about your account on the Web. Log into your account by going to www.secondlife.com and clicking "Login" in the upper right corner.

 


Visit the famed Hotel Chelsea, now in Second Life

Silent Art Auction to benefit Relay for Life
 

For over a hundred years, New York‘s Hotel Chelsea has been famed for the many prominent artists, writers, and other creative people of the twentieth century who stayed or lived there. The very long list includes Bob Dylan, Janis Joplin, Sid Vicious, Leonard Cohen, Dylan Thomas, Arthur C. Clarke (who wrote 2001: A Space Odyssey while staying there), and Jean-Paul Sartre. The Chelsea played a starring role in Andy Warhol‘s film Chelsea Girls about regulars at his "Factory".

Live music at Hotel Chelsea width=

Today the Chelsea is embroiled in a bitter battle between supporters of 72 year old Stanley Bard, a member of the family that managed the Chelsea from 1945 until 2007, and David Elder, a descendant of the Chelsea’s original owners and current manager after Bard’s ouster.

The Chelsea now also exists in Second Life, offering virtual world rooms for rent, live events, and sporting "Bring back the Bards" signs. On one recent evening, three hours of scheduled live music was followed by another unscheduled performance.

Nearly every wall, staircase, and even the occasional ceiling is adorned with artwork in Second Life’s Hotel Chelsea. It’s a pleasure just to wander the hallways and climb the stairs. Most of the rooms are rented, but some are still available.

The door to Room 100 is blocked off with yellow police tape. This is the room where in 1978, Sid Vicious’ girl friend Nancy Spungen was found stabbed to death while Sid Vicious wandered the halls crying that he had killed her and couldn’t live without her. He was arrested for the killing but died of a heroin overdose while out on bail. When you enter the room, you see signs of Sid and Nancy’s tumultuous life, hypodermic needles, grimy bathroom with a smashed mirror, and blood from Nancy’s painful death, stabbed by a knife she had given to Sid just hours earlier.

Room 211 is evokes more pleasant memories. Bob Dylan lived in that room, which has become controversial with the hotel’s current management recently gutting the room. You can see photographs of the gutting on the Living with Legends: Hotel Chelsea Blog.

Hotel Chelsea staircases

You can learn about up coming performances at Second Life’s Hotel Chelsea by joining the group Hotel Chelsea Manhattan NYC, which is dedicated to "bringing the famous bohemia of the Chelsea Hotel to Second Life." Live events include poetry readings and music. Live music generally is on Wednesday evenings starting at 5pm and Saturday evenings starting at 4pm. Second Life members can teleport to the virtual Hotel Chelsea at slurl.com/secondlife/Lanestris/53/153/99.


Friday Night at SL6B

DJ Gospeed Racer and dancers at SL6B

If you harbor any doubts about the creative talent among Second Life members, be sure to visit SB6L, Second Life’s sixth birthday celebration, this weekend. Even if you harbor no doubts and just want a good time, stop in this weekend. The exhibits will remain in place through July 6, 2009, but the performances and other events end on June 30.

Last night’s events had both DJs spinning music and live concerts. The picture to the right is DJ GoSpeed Racer (in the blue shirt) leading an enthusiastic group of dancers doing the bunny hop. Other DJs included Cataplexia Numbers, Ghostwall Schwarz, and Deede Debs. The live music, which featured a range of music including country-western, included performers Bosco Constantine, Gregg Huet, and Ichie Kamachi. They all enthralled enthusiastic audiences.

One oddball event last night was “Ask The Omni Prim”, in which avatars seeking wisdom – sort of – knelt respectfully before the Omni Prim and asked questions.

You can get a calendar of upcoming events here and a list of exhbits and their coordinates here.

SL6B, “The Future of Virtual Worlds”

The Paradox. SL6B's entry hub
 

Dallier’s Hope, a meteor 600 light years from Earth and said to have been discovered in theyear 2499, is the location of Second Life’s 6th anniversary celebration, "The Future of Virtual Worlds". It consists of 20 regions of exhibits and a wide range of events from June 23 to June 30, 2009, including dancing, storytelling, panel discussions, opera, and even a marching band. You can read the full schedule of events here.

The best way to begin is to get a special HUD at The Paradox, the official entry point to the festivities. There are five landing points at The Paradox. One landing point is slurl.com/secondlife/SL6B%20The%20Paradox151/128/188. You can find other Paradox landing points as well as other teleport coordinates at Linden Lab’s SL6B wiki page wiki.secondlife.com/wiki/SL6B. When you wear the HUD, it appears in the lower left of your screen with arrows for going to the next or previous SL6B location.

Touring SL6B
 

An alternate way of getting around is the tram, a 35 minute tour of the exhibit. The tram however lacks one very important feature: a tour narrative describing what you’re passing. Still, it can be useful as a general survey to see what’s there. Look for green triangles. Clicking one of these will rez an instance of the tram for you.

Android Stage at SL6B
 Android Stage

One of the opening day events was dancing on Android Stage, pictured here. DJ LilTank Thibedeau was positioned high above the stage, spinning music while avatars danced on the circular stage, located at slurl.com/secondlife/SL6B%20Android/128/128/29.

Exhibits cover a wide range of interests, with titles such as Women of Second Life, The Lost Avatars of Zion, Social Metaverse, The Future of Media in Virtual Worlds, Global Online Hockey Association, The Future of Being Human, and America. You can get a complete list of events with their dates and locations here.

SL6B events will be held through June 30, 2009 and the exhibits will remain in place until July 6, 2009. Be sure to visit, and to allow plenty of time. There’sa lot to see.


American Cancer Society’s Relay for Life

Don a snail avatar and race against other snails to fight cancer? Yes, that’s one of the ways you can contribute in Second Life to the fight against cancer.

The American Cancer Society‘s Relay for Life not only allows teams of people around the physical world to raise money to fight cancer, but also around the virtual world of Second Life. There are several ways in Second Life in which you can contribute to the fight, including a silent art auction, donation kiosks, and a snail race.


Site of the Midsummer’s Eve Relay For Life Benefit

One way to contribute is by bidding for art at a silent auction on American Cancer Society Island. There you’ll find an array of sculptures and other artwork on a beach, where you can place a bid for your favorite pieces. Winning bids go to the Cancer Society.

Another way to contribute is to donate Lindens. There are over two dozen locations around Second Life, including clubs, fashion centers, a role playing club, the Pink Panthers store, and yes, the Giant Snail Cross Country Race. You can find all of them by clicking on Search in your Second Life viewer, and typing "Relay for Life". As of this writing, there are over 800 entries for events, teams, and places involved in the Relay for Life, including two of a number of benefit events being held this coming Saturday, June 20: the Giant Snail Cross Country Race and the Midsummer’s Eve Relay For Life Benefit, a concert that will feature live performers and DJs.


The Giant Snail Cross Country Race


Fifteen alternate Second Life viewers

Meerkat Second Life viewer logo

Do you know that there are other ways of viewing Second Life than the standard Second Life viewer? There are in fact at least fifteen Second Life viewers other than those created by Second Life. The picture on the right is the logo of one of them, the Meerkat Viewer.

The Second Life Wiki lists the following alternate viewers, and has download links for each of them:

  • Able Edition
  • Dale Glass Edition
  • Greenlife Emerald Viewer
  • Henri Beauchamp Edition
  • Imprudence
  • Marine Edition
  • Meerkat
  • METAbolt
  • MonoVida Studio
  • Nicholaz Edition
  • omvviewer
  • omvviewer-light
  • Rainbow Viewer / Cool Viewer
  • RealXtend Edition
  • SLiteChat

The four that I’ve tried so far (Greenlife, Imprudence, Kirsten’s, and Meerkat) aren’t radical departures from the standard Second Life viewer. The casual user probably wouldn’t notice any difference at all. What the alternate viewers try to do is to add or improve functionality that many people feel is missing from or not implemented satisfactorily in the standard viewer. They are made possible by the fact that Linden Lab has made the source code for the viewer open source, allowing anyone with the requisite programming skills to to create their own versione, subject to licensing restrictions,.

If you’re dissatisfied with the Second Life viewer, I suggest looking into some of these. You might find one that meets your needs. You can install any or all of them on your computer without interfering with your standard Second Life viewer. You can find a list of alternate viewers and their features at the Second Life wiki.

Over coming weeks I’ll be trying some of these viewers and will report back from time to time about them. If you try any – or if you already have – please let me know what your experience is, what you like, what you disliked. You can either write it as a comment on this blog, or you can send me email at examiner@avatarplanet.com.


Talis Sci-Fi and Fantasy Portal

Ursula Leguin reading in Second Life
 

Are you a sci-fi, speculative fiction, or fantasy enthusiast? If so, Second Life’s Talis Sci-Fi and Fantasy Portal is for you. Founded in 2006, it is one of Second Life’s older institutions, featuring informational displays, author appearances, and discussions. Current displays include "Look into the Liaden Universe", about the series of books authored by Sharon Lee and Steve Miller, and displays about speculative fiction written by Asian-American and African-American authors. Other displays include Nebula and Hugo award winning novels, and displays of books featured in upcoming author appearances and discussions.

One notable event was the February 2009 author appearance by Ursula Le Guin, who was reading from her novel Always Coming Home at the Potlatch 18 conference in Sunnyvale, CA and simultaneously viewed by avatars gathered in Second Life, who along with members or the Potlatch audience were able to ask her questions.

The Talis Sci-Fi & Fantasy Portal
 

Two upcoming events are scheduled for this month:

  • Book of the Month Discussion: We will be discussing Neal Stephenson’s 1991 novel Snowcrash, which inspired much of what we see in virtual worlds today. It will be held on two separate days, Wednesday June 17th at 6:30pm SLT for those in the Americas, and Saturday June 20 at 1pm for those in European time zones.
  • Meet the Author: Professional geologist B Billy Marse will discuss his book H2onE2, which deals with the exploration of the universe, Earth’s climate, geology, and climate, folklore, and ancient structures, and he’ll discuss "Glacial Respiration" and how it affects climate change.

This month’s Film Discussion, already held, was about the new Star Trek film.

The easiest way to learn about upcoming events is to join the Second Life group "Sci Fi & Fantasy Portal", which runs the Portal and sends all members notices of events. If you have ideas for events or displays you would like to see or lead at the Portal, contact Franja Russell in Second Life.

Inside the Talis Sci-Fi & Fantasy Portal
 

The Portal got its start in 2006 when a group of avatars that included Floria Hand, Franja Russell, Michael Maitland, Grizzy Griswold, Chris Reitveld, and myself (in the form of my alt avatar Hawk Lightcloud) met to plan what we hoped would be a resource both for fans and reseachers in these forms of fiction. The Portal became reality when the Alliance Virtual Library provided the land, Talis provided the funding, and Chris Reitveld designed and built the Portal building. Today the rest of us have shifted our focus to other activities, but Franja Russell remains dedicated to the Portal, putting in long hours managing displays and events. Without her hard work, there would be no Portal.

Second Life members can teleport to the Talis Sci-Fi and Fantasy Portal by clicking http://slurl.com/secondlife/Info%20Island/217/95/52.


Harlem’s 1920s Cotton Club – live in Second Life

Second Life's Cotton Club
 

I’ve been waiting months to write about Second Life‘s Virtual Harlem, a pair of sims that aim to simulate 1920s Harlem and two of its most historic landmarks, the Cotton Club and the Apollo Theater, Both locations are remembered for their contributions to American and especially African-American music, and to write about either building, even their virtual versions, without the music that brought them to life, would be to write in a vacuum. So I waited, and on Memorial Day weekend, it happened. Trowzer Boa and his Robot Band played the virtual Cotton Club.

 Although remembered for its stream of African-American music greats, the Cotton Club was a coldly racist place, as was most of America in the 1920s. Opened in 1923 by gangster Owney Madden, the Cotton Club offered a venue for great African-American musicians including Duke Ellington, Count Basie, Bessie Smith, Cab Calloway, Ella Fitzgerald, Louis Armstrong, and Nat King Cole, and Billie Holiday to perform, but although African-Americans were onstage, they were rarely allowed to be in the audience. The Cotton Club closed in 1940.

Dancing in the Cotton Club
 

Second Life’s Cotton Club is happily not authentic in one way: blatant racism is absent. Unlike the historic Cotton Club, where African-American performers were regarded as exotic savages, in Second Life on Memorial Day weekend, the performer was white (accompanied by AI "robots"!) while African-Americans in the audience danced alongside other races. Playing from his Philadelphia area basement, Trowser Boa and his AI Robot Band were excellent. The music they played wasn’t entirely authentic, some of it having been composed after 1940, including some by Boa himself, but I doubt whether anyone cared. I didn’t. It was good.

Guests were asked to wear "1920s glamor" attire. Most complied. For women, this meant dressing in the styles of the 1920s and while I don’t know enough about style to judge their accuracy – some hairstyles in particular looked distinctly contemporary – the overall effect was one of glamor of a lost age. Men had an easier time dressing for the evening because styles for men on occasions like this haven’t changed much since the 1920s. Most men were suits – I wore a zoot suit – and one wore a sailor’s outfit. The few who didn’t wear suits nonetheless seemed to fit in. This was Second Life, after all, most of the musicians were robots, and the dancers were all avatars. This wasn’t a static museum display. It was the 1920s brought back to life, but in a new century and in a virtual world that no one in the 1920s could have imagined.

Dancing in the Cotton Club
 

I’m looking forward to future events in the two Virtual Harlem sims and in the third sim in the group, Montmartre. These sims are the only place I know of where you can walk out of Harlem, cross a bridge on foot, and find yourself in France, in an entirely different historic period! I expect I’ll be writing more about all three sims in the future. Candice McMillan, events manager for Virtual Harlem, told me that they are antipating about one event a month at the Cotton Club. Second Life members can be assured of learning about them by joining the Virtual Harlem Events and Activities group in Second Life. On Memorial Day weekend, I went as a reporter taking pictures. The next time, I may leave my reporter role behind and take a date instead of pictures. This is a great place to dance, to enjoy, and to get at least a taste of life eight decades ago in New York’s Harlem, minus the racial discrimination of those days.

You can hear Trowzer Boa and his Robot Band at his Second Life club, Firehouse 59; Second Life members can teleport to it by clicking slurl.com/secondlife/Absentia/197/90/22. If his Cotton Club performance is any indication, you won’t be disappointed.

Second Life members can teleport to the Cotton Club by clicking slurl.com/secondlife/Virtual%20Harlem/124/7.


Storm Eye

Entering Storm Eye
 

The activities in Second Life of the New Media Consortium (NMC) are too diverse and too numerous to do justice to by writing about it in a single blog, so over coming weeks, I’ll be highlighting some of its exhibits and features. This educational collaboration between 125 colleges and universities includes over 100 regions in Second Life.

My topic today is the Storm Eye immersive art exhibit, a creation of Desdemona Enfield and Douglas Story (Dennis Schaefer in real life). The exhibit consists of about a thousand primitives, each with a moviing picture texture, and accompanied by very rich sound effects that include thunder, rain, and chirping birds.

Storm Eye, blue sky
 

When you first teleport to Storm Eye, you are almost 500 meters above NMC’s Aho Museum. You are in a deep red world, with a red path winding its way upward to what looks like a blue and white vortex, except that it’s stationary. Before going any further, make certain you’ve followed the instructions to turn up your audio to max and to enable media playback. Without these, it won’t be much of an experience. Also be sure to get one of the free umbrellas if you don’t want your av to get wet! When you’re ready, walk up the path into the vortex, and be ready for an experience.

Storm Eye, rain
 

Once inside, you are surrounded by 1,000 prims of video and audio looping in a 4-1/2 minute cycle of rain, lighting and thunder alternating with blue sky and birds singing. If you have headphones, use them. The audio is key to enjoying this exhibit.

When you’re ready to leave, you can’t just walk back out. You have to find the tornado and click on it.. Its location isn’t immediately evident at first, just a semi-transparent image. Once you find it, click on it and you will be immediately teleported back to the red world immediately outside.

If you’re a Second Life member, you can teleport to Storm Eye by clicking slurl.com/secondlife/NMC%20Campus%20West/91/86/501. If you’re not a Second Life member, you can watch a shortened, 1.5 minute version of the experience on the Storm Eye blog.


A glimpse inside a rural America of the past, part two

gas station with hot rod
 

Yesterday in The Refuge and Expansion, we explored its house, barn, and the house’s upstairs work area.

 

In the cramped confines of the house’s attic, we find a boy’s desperate attempts to reach out to an outside world that, before radio, television, and finally the internet, was hopelessly unreachable to a farm boy who craved more stimulus than what his farming community offered.  On two sheets of plywood laid over the bare joists and illuminated by a single bare light bulb, there is a basic radio and headphones, the sort of rig that a boy around World War I might have built.  It reminded me of an aspect of my own youth, in an attic similar to this, trying to escape the confines of my own small town life by finding broken surplus Army radio equipment and cobbling it together to build a functioning ham radio I could use for communicating with people far away.

 

Going back outside to the road and walking past the stop light, we find ourselves at a Texaco station, the sort of gas station where local guys could be found chewing the breeze on the chairs set outside.  Inside the garage is a hot rod – here call a “Rat Rod”, which you can buy and, suspended from an engine hoist,  an optional higher performance engine that you can buy for your Rat Rod,.  This is another aspect of rural creativity, finding its expression in taking garden variety cars, stripping them down, and converting them into magnificently performing beasts.

tree and mysterious tube in middle of road
 

When we leave the gas station and walk a little further down the road, we see an ancient railroad locomotive rusting in a field and next to it, a shocking disruption to the carefully laid out reality we have seen until now.  It’s unexpected.  Everything else we’ve seen can be understood.  It’s all part of our culture, our background, a past that we know if only by reading about it and seeing it on film and TV.

 

But now cracks break through the façade of normalcy.  Big cracks.  near the locomotive, a large tree grows in the middle of the road.  It has obviously been here many years.  Even more incongruously, something unidentifiable, a tube of some kind, jabs into the road at the tree’s base.  At first I thought it was a missile, representing the fears of nuclear war that dominated the 1950s.  But that’s not it at all.  Not even close.

a lonely rural boy's fantasy world
 

Click on the “missile” and you are teleported without warning underground, to under the tree, and suddenly this well ordered simulation of the past turns surreal.  Hammers and instrument dials float freely in the air.  A rowboat is moored to a table.  On the table, we see radio like the one we saw in the cramped attic of the house.  But this is not a cramped attic.  Far from it.  This chamber is how the boy in that attic sees his world.  This is where he finds his freedom.  Instead of walls and piles of limit his world in the house, down here in this subterranean chamber, the walls all open to the stars.  In every direction, we see the vastness of the universe.  Looking up, we see the roots of that mysterious tree in the road and among them, we see what that mysterious “missile” really is: a telescope, the same telescope we saw in the house, but huge.  This chamber is the imagination of that solitary boy struggling to expand his mind in a small town where the best minds are more likely to build planes and modify cars.  This is where his mind roams free.

 

Is it also madness?  Perhaps.  I don’t know message the creator, AM Radio, intends with these two sims that mimic rural America of the past.  For me however, having grown up in a smallish town with some of the same constraints of the boy I imagine in that house’s attic, it evokes memories and feelings of my own childhood.

 

This is what I suspect AM Radio means by the place’s name, The Refuge and Expansion.  I might be totally off base, but to me, the upstairs room and attic are the boy’s refuge, and the subterranean chamber is the expansion, where he can let his mind run free, where he can expand, totally leaving behind the limitations of his small town world.

 

If you buy the Rat Rod or any of the other items for sale here, proceeds go to Heifer International Charity (www.Heifer.org), a 65 year old charity group that donates animals to poor families in developing countries.

 

AM Radio has created a well done and thought-provoking pair of sims.  If you’re a Second Life member, you can teleport there by clicking  slurl.com/secondlife/Wales%20Springs/251/113/24.