After reading Pathfinder’s reply to my last post, I couldn’t resist learning more about the Hypergrid Adventurers Club and about hypergrid exploring. After being in Second Life’s closed grid for seven years, the realization that I can teleport between worlds is both exhilarating and liberating.
Hoping to learn more, I attended a meeting of the Hypergrid Adventurers Club (http://becunningandfulloftricks.com/hypergrid-adventurers-club). My attempt to teleport there from Osgrid failed and when I logged into the club’s home region in the jokaydiaGRID grid, where I found two other lost souls who were looking for the meeting.
I finally was able to attend by logging directly into Neogrid, so I didn’t actually do a grid hyperjump, and the lag was so bad that I finally ran out of time to explore and logged out, but it was enough to make me want to learn more.
From what I’ve seen so far, hypergrid jumping probably isn’t for people who want the equivalent of jumping into a 2011 model car, switching it on, and driving to your destination. It might be more like going back in time to 1911, jumping into a 1911 car (after you’ve cranked it started) and exploring along muddy lanes (there are no paved roads yet) with no maps to guide you and no AAA to rescue you… but for pioneering souls, that can be a lot more fun.
This picture is of the Hypergrid Adventurers Club meeting this morning.
