Changing your snapshot file name

Knowing how to change the name of your Second Life snapshot files is vital to Second Life photography. When you’ve been taking snapshots of Egyptian pyramids in Second Life, for example, but then go to a club and take snapshots of dancers, it’s best to change the name of your snapshot files to relect the change in subject, but many people don’t take advantage of this powerful feature. Today you’ll learn how.

In previous articles about Second Life snapshops, we’ve discussed improving your Second Life Snapshots, using the Environment Editor to improve you snapshots (part 1, part 2, and part 3), and advanced snapshot settings. Today we’ll discuss naming the file that’s created when you select "Save to your hard drive".

If you’ve ever used the "Save to your hard drive" option when making a Second Life snapshot, you’ve used the Save option and know how it works. When you take your first picture and click "Save", a window opens in which you can specify the name of the file and the folder where it’s going to be stored. If you are taking pictures of Egyptian pyramids, you might name the file "Egypt". The computer will add onto that name the sequential number of the picture, creating a file name of "Egypt_001" for picture. Starting with the second picture you take, you won’t be prompted for the name of the file when you click "Save". The file will just be created automatically. All that will chance will be the number at the end of the file name: the second picture will be in a file named "Egypt_002", the third picture will be "Egypt_003", and so on up to your 999th picture.

But what happens if you take a dozen pictures of pyramids, you go to a club and take pictures of dancing. Unless the nightclub happens to be in Egypt, you don’t want your dancing pictures to be named "Egypt_013", "Egypt_014", and so on, but they will be unless you explicitly change the name. But how do you do that?

You could log out of Second Life and then immediately log back in. This will work – the first time you take a snapshot, you’ll be prompted to enter a new file name – but it’s unnecessary. You can accomplish the same thing very easily by using the "Save As" option. Don’t feel badly if you haven’t thought to use it. In the college and adult education computer classes that I’ve taught, I’ve found "Save As" to be one of the least appreciated features, not just of Second Life, but of computers in general.

Instead of logging out when you leave ready to leave Egypt for a club, just go to the club and start taking pictures! When you take the first picture and you’re prompted to save the file, don’t click "Save" Instead, click the little triangle that’s to the right of Save. When you click it, a drop down menu appears with two choices: "Save" and "Save As". It’s shown in the picture above. When you click "Save As", you ‘ll be prompted for a new file name. Now you can enter a name likc "Dancing". You already have a dozen pictures of pyramids, named "Egypt_001" to "Eqypt_012". If you simply clicked "Save" in the club, then your first dancing picture would be named "Egypt_013", but if you click "Save As" and type in "Dancing" as your file name, then your thirteenth picture (the first dancing picture) would be named "Dancing_001". Your next dancing picture will be "Dancing_002", and so on.

This is an extremely powerful feature. If you take a lot of snapshots, you’ll appreciate the difference it makes in being able to sort and identify your photos later.


Second Life Advanced Snapshot Settings

Second Life‘s Snapshot feature in its default mode is like a point-and-shoot camera. You aim it and it does the rest, providing you with just three options: to send the snapshot as an email, to save it in your inventory as a texture, or to save it on your hard drive as an image. However, for those needing more options, there are more advanced settings that may serve you better than the default settings. To see them, click "More >>" at the bottom of the default snapshot window.

 
Second Life send to email popup
Snapshot to email settings

Now we see additonal snapshot options, but what do they mean?

The two most useful options are to set the snapshot size and image quality. When you’re sending a picture by email, you should always be aware of the size of the image file you are sending. If your recipient has a dial-up internet connection or limited disk space on their computer, sending too large a file could tie up their internet connection for a long period or be impossible to save. That’s where these two snapshot settings can be useful.

You can send your picture as the same size as your current Second Life window, or as 640×480, 800×600,
or 1024×768, or you can specify your own custom size. If you’re running Second Life in a small window, then you might want to send a larger picture; conversely if you’re running Second Life full screen and don’t want to email a large file, then you should select a smaller size.

The Image Quality slider allows you to specify the quality of the image, and thereby the size of the file. The default setting is 75. Be careful about setting this higher – it can result in a dramatically larger email. For example, in my test, a size of 800×600 at the default Image Quality of 75 generated an 81KB file, but a setting of 100 generated a file almost five times larger, 391KB. Reducing the Image Quality from 75 to 50 resulted in a 30% smaller file, 57KB.

The other options will be discussed later, under "Save to your hard drive."

 
Second Life save to inventoryl popup
Snapshot to inventory settings

Selecting "Save to your inventory (L$10)" gives us a slightly different set of options, starting with the fact that it will cost you ten Lindens (3.4 US cents at today’s exchange rate) for every snapshot saved.

There are three preset Sizes: Small (128×128), Medium (256×256), and Large (512×512). These are the sizes you are most likely to need for applying Second Life textures. There are also options for using the current window size and your own custom size.

There is no setting for Image Quality; this applies only when jpeg files are created, which is only available with the "Send via email" and "Save to your hard drive" options.

Notice that unlike "Send to email" and "Save to your hard drive", when you save to inventory using the standard sizes, the texture you create will be square, not rectangular, and the areas from the rectangular screen image that will be discarded are shown in grey in the preview image.

 
Second Life save to hard drive popup
Snapshot to hard drive settings

Understanding the "Save to your hard drive" settings is essential for anyone creating images on your hard drive that you plan to print, display on the web, or otherwise process.

As with the first two options, you can select a size when saving to your hard drive, but you have a greater choice of sizes: 320×240, 640×480, 800×600, 1024×768, 1280×1024, and 1600×1200 in addition to the current window size and your own custom size. The size you select of course depends on what you plan to do with the image.

You also have the choice of three file formats: bmp, jpeg, and png. Jpeg is the most common for displaying and emailing images, and it generally creates a much smaller file than bmp and png, but it’s not always the best choice for saving files. This is because each time you save a jpeg file, you have some loss of quality. If you have enough hard drive space, it’s better to save as either bmp or png, and make a jpeg copy when you need to email it or post it on the Web.

Bmp and png files don’t suffer this generational loss of quality. I generally save my files as png because these files are substantially smaller than bmp files. For example, in my testing, an 800×600 snapshot saved as a png file resulted in a 802KB file, but the same snapshot saved as a bmp resulted in a file that’s 75% larger, 1,407KB!

When you save as jpeg, the Image Quality slider appears, again with the default value of 75. When saved as a jpeg with an Image Quality of 75, the same 800×600 image that created a 802KB png file and a 1,407 bmp file generated an 81KB file. When Image Quality was increased to 100, it generated a file almost five times larger, 391KB. Reducing the Image Quality from 75 to 50 resulted in a 30% smaller file, 57KB.

If you choose a custom size, make certain that there is a checkmark in "Constrain Proportions". If you do, you can change either number and the other number will change to keep the same image proportions. Otherwise, your picture could end up looking stretched vertically or horizontally!

There are additional settings, but you generally won’t need to change them. "Capture" should always be set to "Colors" unless you are looking for special effects. If you want to show the Second Life user interface (menu bars, chat, etc) in your picture, then put a check at "Show Interface in Snapshot. If you want a HUD to appear, then check "Show HUD in snapshot".

If you’re doing a series of shots of the same scene, then it can be useful to check "Keep open after saving." This keeps the snapshot window open until you uncheck this setting.