Lose weight by slimming your avatar?

Working out in Second Life's Metrotopia gym

Does your avatar‘s appearance influence your real life appearance? The August 2009 issue of Journal of Virtual Worlds Research contains an article titled, Does this Avatar Make Me Look Fat? that suggests it might.

Using a technique called "In-Avatar Interviewing," the interviewers’ avatars interviewed other avatars in-world. This allows interviewers to completely control not only the interview environment, but their own appearances, to minimize unintended influences on their subjects. It’s also considerably less expensive to conduct interviews in a virtual world rather than face-to-face.

The surveys are ongoing and the results reported in this article are preliminary, but it does raise the tantalizing possibility that changing your avatar appearance may lead you to make corresponding changes in your physical appearance.

There are of course limits. Having a furry avatar won’t lead to a person’s physical body growing a tail and furry coat, and building up those massive muscles favored by many male avatars will still take a just as much real world hard work as it will for anyone else. And so far, this research is too preliminary to draw any conclusions.


Burning Life 2009 teaser

scene from Burning Life 2009 machinima teaser

Back in 2003, a group of software developers in San Francisco were too busy creating a new virtual world called Second Life to attend something else they loved, the Burning Man festival in the Nevada desert, so they did something audacious. After getting permission from Burning Man organizers, they created their own Burning Man in Second Life, which they called Burning Life.

Burning Life became an annual tradition and in October 2009, Second Life will hold it’s seventh annual Burning Life. The following machinima created by Loki Eliot is a teaser to give you a taste of what’s to come during the week of October 17-25 during Burning Life 2009:

I’ll be writing more about Burning Life 2009 in coming days and weeks.


Michael Jackson’s Memorial Service in Second Life

MichaelJacksonWasA Wonder  speaking at Michael Jackson's memorial service in Second Life

While Michael Jackson’s friends and family gathered in California for his burial service, his Second Life fans gathered in Second Life to eulogize the performer and to celebrate his life.

The Second Life service may have lacked the well known names of mourners such as Reverend Al Sharpton and Elizabeth Taylor, but made up for it in the passion of its mourners, with frequent sobs and shouts of "I love you Michael!". It also had a mixed reality component that the California service did not: while their avatars sat in the Second Life service, many of the people behind the avatars simultaneously watched the California service on CNN.

 
Elite Runner speaking at Michael Jackson's memorial service in Second Life
Elite Runner eulogising Michael Jackson

The Second Life service opened with host MichaelJacksonWasA Wonder reading from "Magical Child’", written by Michael Jacksong and a prayer led by Genghis Roux

One speaker at the service, Morgane Batista, a native French speaker and resident of Quebec, spoke of learning to walk listening to Michael Jackson’s music and learning English watching his family movies. "His music made me laugh, smile, tease, cry, his music soothed a lot of pain in my life," she said, "Helped me go through my life. His heart is true and was felt. He was stronger that any person I know, I can’t imagine what it would’ve been to walk in his shoes, to see all what through he had to go through, the pain, struggles, the pure joy…"

.Another speaker, Elite Runner, spoke of the powerfully mixed emotions he felt when, on his daughter’s birthday, he learned of Michael Jackson’s death and he switched between BBC, CNN, YouTube, MySpace, Twitter, and Facebook trying to learn more.

Michael Jackson's memorial service in Second Life

The service ended with a celebration of Michael Jackson’s life as avatars of his Second Life fans danced to the music of DJSaitin Ansome.

The service is over, but the Michael Jackson Memorial location in Second Life remains. Second Life members can visit it by teleporting to slurl.com/secondlife/Sweety Paradise/139/238/21.

Michael Jackson's Memorial Service in Second Life Michael Jackson's Memorial Service in Second Life
Michael Jackson's Memorial Service in Second Life Michael Jackson's Memorial Service in Second Life
Michael Jackson's Memorial Service in Second Life Michael Jackson's Memorial Service in Second Life
Michael Jackson's Memorial Service in Second Life Michael Jackson's Memorial Service in Second Life
Michael Jackson's Memorial Service in Second Life Michael Jackson's Memorial Service in Second Life


Metrotopia – City of Superheroes

On the roof of Metrotopia's Proving Ground Gym

Second Life‘s Metrotopia, City of Superheroes, is not like other cities. How could it be? It’s a city of Superheroes!

A city of superheroes should have a Museum of Superheroes, and sure enough, Metrotopia has one, a stately white-columned building. At the Museum of Superheroes, you can view pages from most classic superhero comix. The second picture shows the Batman pages. Other superheroes in the museum include Avengers. Justice League, Wonder Woman, Teen Titans, X-Men, and others. This is also where you learn about the machinima contest, with a top prize of L$50,000. Contest rules are posted outside the museum. Deadline for entry is September 22, 2009.

The museum, however, is not what makes Metrotopia interesting and fun. When you first land in Metrotopia, you are in a dark and menacing alley. Ahead of you, you see a door with the sign "Metrotopia… Do you have what it takes?" The door leads into a pitch black alley and two more signs, "Are you strong, honest, and brave?" and then "Are you ready to be a superhero?" Step through the sign and you are in the Costume Bazaar, an essential first stop. When you visit Metrotopia, you are expected to dress as Metrotopians do – as a superhero. At the Costume Bazaar, you can select from an array of cloaks, clothing, masks, weapons, and other paraphenalia that a good superhero or superheroine needs. It’s all free. Take your time and find the superhero wardrobe combination that makes your avatar a glorious superhero. After you’re satisfied with your appearance, venture out to take on the world.

 
Inside Metrotopia's Museum of Superheroes
Museum of Superheroes

There are three major destinations, each very different, in Metropia for you to visit among the several blocks of otherwise empty urban buildings. More cerebral superheroes might want to visit the Metrotopia Library, where you can choose from a wide variety of links to other websites that range from Second Life itself to research journals. There are two interesting constructs in back of the library, but true superheroes will forego the library and go straight to either the Proving Ground Gym or the Fight Club Dojo. Just make sure you first go to the Costume Bazaar first and get suitably attired and armed.

To fight in the Fight Club Dojo (shown in the third picture), you are not allowed to bring your own weapons – you can only fight with what you find there. It’s a fight to the avatar death. If your health meter drops to zero, you are immediately teleported home.

Metrotopia's Fight Club Dojo
Fight Club Dojo

The Proving Ground Gym and especially its roof was my favorite part of Metrotopia. On the ground floor you see a box that both serves as a gift dispensor and as a teleporter. Touch it once to get your gifts, then right click it and click "Teleport" to go to the roof. If you enjoy photography, this is where the real fun is.

Most of the pictures following this article were taken on the roof, where pose balls allow your avatar to strike a variety of poses. Most are single pose balls, but in two places there are two pose balls next to each other. This allows you and a friend (or you and yourself if you have two computers!) to strike superhero poses together.

Metrotopia is a project of Roskilde University in Denmark. You can read their page about Metrotopia at www.ruc.dk/ruc_en/about/news/25082009, Second Life members can teleport to the Museum of Superheroes at slurl.com/secondlife/Research%20Island%20Denmark/9/6/26

Museum of Superheroes Metrotopia Proving Ground Gym
Metrotopia Proving Ground Gym Metrotopia Proving Ground Gym
Metrotopia Proving Ground Gym Metrotopia Proving Ground Gym
Metrotopia Proving Ground Gym Metrotopia Proving Ground Gym
Metrotopia Proving Ground Gym Metrotopia Proving Ground Gym
Metrotopia Proving Ground Gym
Metrotopia Proving Ground Gym


Changing your snapshot file name

Knowing how to change the name of your Second Life snapshot files is vital to Second Life photography. When you’ve been taking snapshots of Egyptian pyramids in Second Life, for example, but then go to a club and take snapshots of dancers, it’s best to change the name of your snapshot files to relect the change in subject, but many people don’t take advantage of this powerful feature. Today you’ll learn how.

In previous articles about Second Life snapshops, we’ve discussed improving your Second Life Snapshots, using the Environment Editor to improve you snapshots (part 1, part 2, and part 3), and advanced snapshot settings. Today we’ll discuss naming the file that’s created when you select "Save to your hard drive".

If you’ve ever used the "Save to your hard drive" option when making a Second Life snapshot, you’ve used the Save option and know how it works. When you take your first picture and click "Save", a window opens in which you can specify the name of the file and the folder where it’s going to be stored. If you are taking pictures of Egyptian pyramids, you might name the file "Egypt". The computer will add onto that name the sequential number of the picture, creating a file name of "Egypt_001" for picture. Starting with the second picture you take, you won’t be prompted for the name of the file when you click "Save". The file will just be created automatically. All that will chance will be the number at the end of the file name: the second picture will be in a file named "Egypt_002", the third picture will be "Egypt_003", and so on up to your 999th picture.

But what happens if you take a dozen pictures of pyramids, you go to a club and take pictures of dancing. Unless the nightclub happens to be in Egypt, you don’t want your dancing pictures to be named "Egypt_013", "Egypt_014", and so on, but they will be unless you explicitly change the name. But how do you do that?

You could log out of Second Life and then immediately log back in. This will work – the first time you take a snapshot, you’ll be prompted to enter a new file name – but it’s unnecessary. You can accomplish the same thing very easily by using the "Save As" option. Don’t feel badly if you haven’t thought to use it. In the college and adult education computer classes that I’ve taught, I’ve found "Save As" to be one of the least appreciated features, not just of Second Life, but of computers in general.

Instead of logging out when you leave ready to leave Egypt for a club, just go to the club and start taking pictures! When you take the first picture and you’re prompted to save the file, don’t click "Save" Instead, click the little triangle that’s to the right of Save. When you click it, a drop down menu appears with two choices: "Save" and "Save As". It’s shown in the picture above. When you click "Save As", you ‘ll be prompted for a new file name. Now you can enter a name likc "Dancing". You already have a dozen pictures of pyramids, named "Egypt_001" to "Eqypt_012". If you simply clicked "Save" in the club, then your first dancing picture would be named "Egypt_013", but if you click "Save As" and type in "Dancing" as your file name, then your thirteenth picture (the first dancing picture) would be named "Dancing_001". Your next dancing picture will be "Dancing_002", and so on.

This is an extremely powerful feature. If you take a lot of snapshots, you’ll appreciate the difference it makes in being able to sort and identify your photos later.


Going to college in Second Life

"I was only browsing colleges, nothing serious, when I found out you could take the classes in Second Life… . It was going to enable me to go to class with professors in Texas while I stayed in Montana! It was going to give me the real time interaction with a real professor without having to go out of the home. I was sold!" Indasky Boa – her Second Life avatar name – was describing how she reacted when she first learned about Texas State Technical College‘s virtual education vTSTC program in Second Life. The program offers certificate and AAS degrees in Digital Media and Digital Signage.

Last week, on August 21, 2009, Indasky graduated from the vTSTC certificate program. An indifferent student in her previous educational experiences, her vTSTC experience gave her an enthusiasm about education that she had never known before, and she now plans to continue studying for her degree.

Indasky Boa graduating from vTSTC
Indasky Boa’s graduation address

The program is still new; Indasky is only the second person to get a certificate. Chris Gibson, Associate VP of Educational Technology at the college, said that the program, in which students take all degree and certificate courses entirely in Second Life, is stressing creating a quality program over initially enrolling large number of students.

The projects in pictures shown in this article were all created by four students working together: IndaSky Boa, who lives in Montana and was self-taught in computers but felt a need for classroom instruction to learn design; Hector Ohmai, a resident of Mexico who is also a student at Universidad Nacional Autonoma de Mexico; Teiko Moxi, a stay-at-home mom in San Antonio Texas; and Ushao Murakami, who dropped out of college ten years ago and who has lived with Teiko for nine years after meeting online.  (These are the students’ avatar names).

A common experience that all four students have experienced is that other people think it’s an easy program because their classes are conducted entirely in Second Life, but the students said it really is just the opposite. They are working much harder than they would in a traditional face-to-face class. Indasky said, "It’s cool, but it’s a lot of work!"

Informational vTSTC kiosk that students created
Kiosk created by vTSTC students

The projects they’ve been working on are new ways to promote vTSTC, and include:

  • An informational kiosk, shown on the left;
  • Redesigning the vTSTC website;
  • A wearable virtual student desk, complete with a laptop computer that gives information about the college;
  • A virtual billboard
  • A story board that tells about vTSTC from a student perspective.

For more information about Texas State Technical College’s program in Second Life, visit the vTSTC website, v.tstc.edu.


Benefit Virtual Art Auction

Feather Boa's "Broken Angel"

Across the room you see two classic columns, and an angel flying carefree among the clouds between them. You walk closer. Without warning the columns shatter into fragments onto the ground around you. You look up. The angel is now on her knees, weeping, the sky behind her a conflagration. It is Feather Boa’s "Broken Angel", one of the art works you can bid on in the silent benefit auction "Artists Caring for Artists that begins today and runs for two weeks, until September 4, 2009.

The auction has been organized in Second Life by the Caerleon Art Collective, a group of world famous virtual artists who utilize ‘Second Life’ to produce immersive artworks, Artificial Life forms, and digitized representations of RL art pieces. All monies raised from the two week auction will be used to allow established artists to continue their work despite the recent withdrawal of major RL funding.

Sowa Mai's "Hands"
Sowa Mai’s "Hands"

These pictures don’t do the art justice. Many are dynamic, some changing shape as you approach them and changing back as you walk away, others are in constant motion, such as Sowa Mai’s "Hands". The still picture shown here shows images very much like Second Life’s hand logo, but when you see it in Second Life, it’s a spinning, constantly changing image.

The auction is an opportunity for you to acquire virtual world art by established artists and to at the same time help them to continue their work. Bidding will last for two weeks, beginning August 22, 2009. To place a bid, you click on the sign next to the art you want to buy, and then you make a bid by clicking "Pay" and paying the amount of your bid. If your bid is highest when the auction ends, you get that piece of art. One thing that may be confusing: all bidding is in multiples of L$200 (200 Lindens): L$200, L$400, L$600, etc. Bids that aren’t multiples of L$200 will be rejected. You can see the current highest bid in floating text over the sign.

Some of the virtual art being auctioned
Some of the art you can bid on

You can read more about the Caerleon Art Collective and its Virtual Art Initiative at its website, and Second Life members can teleport to the blind auction by clicking slurl.com/secondlife/Esterhal/197/222/23.


Second Life Advanced Snapshot Settings

Second Life‘s Snapshot feature in its default mode is like a point-and-shoot camera. You aim it and it does the rest, providing you with just three options: to send the snapshot as an email, to save it in your inventory as a texture, or to save it on your hard drive as an image. However, for those needing more options, there are more advanced settings that may serve you better than the default settings. To see them, click "More >>" at the bottom of the default snapshot window.

 
Second Life send to email popup
Snapshot to email settings

Now we see additonal snapshot options, but what do they mean?

The two most useful options are to set the snapshot size and image quality. When you’re sending a picture by email, you should always be aware of the size of the image file you are sending. If your recipient has a dial-up internet connection or limited disk space on their computer, sending too large a file could tie up their internet connection for a long period or be impossible to save. That’s where these two snapshot settings can be useful.

You can send your picture as the same size as your current Second Life window, or as 640×480, 800×600,
or 1024×768, or you can specify your own custom size. If you’re running Second Life in a small window, then you might want to send a larger picture; conversely if you’re running Second Life full screen and don’t want to email a large file, then you should select a smaller size.

The Image Quality slider allows you to specify the quality of the image, and thereby the size of the file. The default setting is 75. Be careful about setting this higher – it can result in a dramatically larger email. For example, in my test, a size of 800×600 at the default Image Quality of 75 generated an 81KB file, but a setting of 100 generated a file almost five times larger, 391KB. Reducing the Image Quality from 75 to 50 resulted in a 30% smaller file, 57KB.

The other options will be discussed later, under "Save to your hard drive."

 
Second Life save to inventoryl popup
Snapshot to inventory settings

Selecting "Save to your inventory (L$10)" gives us a slightly different set of options, starting with the fact that it will cost you ten Lindens (3.4 US cents at today’s exchange rate) for every snapshot saved.

There are three preset Sizes: Small (128×128), Medium (256×256), and Large (512×512). These are the sizes you are most likely to need for applying Second Life textures. There are also options for using the current window size and your own custom size.

There is no setting for Image Quality; this applies only when jpeg files are created, which is only available with the "Send via email" and "Save to your hard drive" options.

Notice that unlike "Send to email" and "Save to your hard drive", when you save to inventory using the standard sizes, the texture you create will be square, not rectangular, and the areas from the rectangular screen image that will be discarded are shown in grey in the preview image.

 
Second Life save to hard drive popup
Snapshot to hard drive settings

Understanding the "Save to your hard drive" settings is essential for anyone creating images on your hard drive that you plan to print, display on the web, or otherwise process.

As with the first two options, you can select a size when saving to your hard drive, but you have a greater choice of sizes: 320×240, 640×480, 800×600, 1024×768, 1280×1024, and 1600×1200 in addition to the current window size and your own custom size. The size you select of course depends on what you plan to do with the image.

You also have the choice of three file formats: bmp, jpeg, and png. Jpeg is the most common for displaying and emailing images, and it generally creates a much smaller file than bmp and png, but it’s not always the best choice for saving files. This is because each time you save a jpeg file, you have some loss of quality. If you have enough hard drive space, it’s better to save as either bmp or png, and make a jpeg copy when you need to email it or post it on the Web.

Bmp and png files don’t suffer this generational loss of quality. I generally save my files as png because these files are substantially smaller than bmp files. For example, in my testing, an 800×600 snapshot saved as a png file resulted in a 802KB file, but the same snapshot saved as a bmp resulted in a file that’s 75% larger, 1,407KB!

When you save as jpeg, the Image Quality slider appears, again with the default value of 75. When saved as a jpeg with an Image Quality of 75, the same 800×600 image that created a 802KB png file and a 1,407 bmp file generated an 81KB file. When Image Quality was increased to 100, it generated a file almost five times larger, 391KB. Reducing the Image Quality from 75 to 50 resulted in a 30% smaller file, 57KB.

If you choose a custom size, make certain that there is a checkmark in "Constrain Proportions". If you do, you can change either number and the other number will change to keep the same image proportions. Otherwise, your picture could end up looking stretched vertically or horizontally!

There are additional settings, but you generally won’t need to change them. "Capture" should always be set to "Colors" unless you are looking for special effects. If you want to show the Second Life user interface (menu bars, chat, etc) in your picture, then put a check at "Show Interface in Snapshot. If you want a HUD to appear, then check "Show HUD in snapshot".

If you’re doing a series of shots of the same scene, then it can be useful to check "Keep open after saving." This keeps the snapshot window open until you uncheck this setting.


Obama in Ghana – Second Life interviews

President Obama seen from Second Life

"I believe that a village in Africa with a couple of computers powerful enough to connect to a virtual world could be the shared resources that people could use to communicate, work, learn." That’s the vision of Linden Lab‘s founder and former CEO Philip Rosedale as expressed in an interview with Draxtor Despres on the machinima Obama in Ghana…and the Metaverse was watching!.

Rikomatic‘s machinima of the event discussed here yesterday and Draxtor Despres’ machinima show two very different but equally valid approaches to covering President Obama’s speech in Ghana. Rikomatic choose to use the format to convey the speech itself, while Draxtor Despres chose to use the speech as a context in which to interview five people: U.S. State Department Director of Innovative Engagement William Mays, Ghanian-born Julius Sowu, Linden Lab’s Philip Rosedale, Internews‘ Vice-President for Africa, Health, and Humanitarian Media Mark Frohardt, and former ambassador to Qatar Kenton Keith.

Julius Sowu in Second Life
Julius in Second Life

Julius Sowu, who emigrated to the U.K from Ghana in 1981, spoke of how social media are making it harder for politicians to spin events like this, and said "The shining outcome will come when more of us can sit down at the same table, virtual and real, and truth comes through. Virtual worlds are here to stay." Counter viewpoints were expressed by Mark Frohardt and Kenton Keith. Frohardt felt that the low penetration of broadband and computers in Africa combined with the explosive growth of cell phones made the latter a more effect means of communication there. Keith was concerned about the"miniscule amount of Americans who work or study abroad" and feared that "Americans will use [virtual worlds] instead of the other kinds of exchanges that are absolutely essential."

Second Life avatars watching President Obama
Second Life avatars watching President Obama

Draxtor Despres ended the machinima by saying, "I trust that young people know how to utilize virtual worlds to get acquainted with other cultures which they can then explore in the physical world."

You can watch the interviews on YouTube here:


Obama in Ghana streamed to Second Life

A virtual world and United States presidential first took place last month when a speech by President Obama was streamed live into two virtual worlds, Second Life and Metaplace, from the African nation of Ghana. Even for a president as media-savvy as Obama, this was his most tweeted, Facebooked, and SMS‘d event to date. After the speech, a mixed reality question-and-answer session allowed folks in Second Life and Metaverse to ask questions of three African experts.

Although this event did not receive much publicity, it was important both for technical and the political challenges it presented, and particularly because it brings virtual worlds closer to the mainstream of American life.

You can watch an excerpt from President Obama’s speech as seen in Second Life on rikomatic‘s YouTube video of the event here (warning: the audio portion is not great)::